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    Game Development

    3 277 курсов
    Crafting a Tiny Open World - A Short Hike Postmortem
    GDC

    Crafting a Tiny Open World - A Short Hike Postmortem

    Storytelling with Verbs - Integrating Gameplay and Narrative
    GDC

    Storytelling with Verbs - Integrating Gameplay and Narrative

    Empires to Ages - Storytelling Lessons Learned in 14 Years at BioWare
    GDC

    Empires to Ages - Storytelling Lessons Learned in 14 Years at BioWare

    Designing Path of Exile to Be Played Forever
    GDC

    Designing Path of Exile to Be Played Forever

    The Making of Divinity - Original Sin 2
    GDC

    The Making of Divinity - Original Sin 2

    Into the Breach Design Postmortem
    GDC

    Into the Breach Design Postmortem

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox
    GDC

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

    Looking Back and Moving Forward with Pillars of Eternity
    GDC

    Looking Back and Moving Forward with Pillars of Eternity

    Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game
    GDC

    Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game

    Iterating Design and Fighting Fires - Updating Fruit Ninja and Jetpack Joyride
    GDC

    Iterating Design and Fighting Fires - Updating Fruit Ninja and Jetpack Joyride

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned
    GDC

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned

    The Shapes in Your Story - Narrative Mapping Frameworks
    GDC

    The Shapes in Your Story - Narrative Mapping Frameworks

    Design in Detail
    GDC

    Design in Detail

    Breaking Through - Psychosis and the Making of Hellblade
    GDC

    Breaking Through - Psychosis and the Making of Hellblade

    How to Find and Engage a Great Artist - A Non-Artist Primer
    GDC

    How to Find and Engage a Great Artist - A Non-Artist Primer

    Ahead of the Curve - The SpaceChem Postmortem
    GDC

    Ahead of the Curve - The SpaceChem Postmortem

    There's Goofs in Them Thar Hills - The West of Loathing Approach to Comedy in Games
    GDC

    There's Goofs in Them Thar Hills - The West of Loathing Approach to Comedy in Games

    Procedurally Generating History in Caves of Qud
    GDC

    Procedurally Generating History in Caves of Qud

    Democratizing Real-Time Filmmaking Technologies for Indie Game Developers
    GDC

    Democratizing Real-Time Filmmaking Technologies for Indie Game Developers

    No Man's Sky - Grit
    GDC

    No Man's Sky - Grit

    Building Headquarters - The Social Hub in Call of Duty WWII
    GDC

    Building Headquarters - The Social Hub in Call of Duty WWII