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    Game Development

    3 277 курсов
    Destructible Environments in Control - Lessons in Procedural Destruction
    GDC

    Destructible Environments in Control - Lessons in Procedural Destruction

    Procedural Regeneration - Matching the World to the Player
    GDC

    Procedural Regeneration - Matching the World to the Player

    Fantastic Mistakes and How to Avoid Them
    GDC

    Fantastic Mistakes and How to Avoid Them

    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
    GDC

    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

    High Resolution Pixel Art and Animation
    GDC

    High Resolution Pixel Art and Animation

    The Secrets to Creating an Indie Game Franchise
    GDC

    The Secrets to Creating an Indie Game Franchise

    It's About Time - System Design for Mobile Free-to-Play
    GDC

    It's About Time - System Design for Mobile Free-to-Play

    Emergent Storytelling Techniques in The Sims
    GDC

    Emergent Storytelling Techniques in The Sims

    Games as a Service is Dead
    GDC

    Games as a Service is Dead

    The Sound of Anthem
    GDC

    The Sound of Anthem

    Writing Tools Faster - Design Decisions to Accelerate Tool Development
    GDC

    Writing Tools Faster - Design Decisions to Accelerate Tool Development

    Freeform Animation Rigging - Evolving the Animation Pipeline
    GDC

    Freeform Animation Rigging - Evolving the Animation Pipeline

    The Forest Paths Method for Accessible Narrative Design
    GDC

    The Forest Paths Method for Accessible Narrative Design

    Aesthetic Driven Development - Choosing Your Art Before Making a Game
    GDC

    Aesthetic Driven Development - Choosing Your Art Before Making a Game

    Custom Tool Time - Make More in Less Time
    GDC

    Custom Tool Time - Make More in Less Time

    Successfully Use Deep Reinforcement Learning in Testing and NPC Development
    GDC

    Successfully Use Deep Reinforcement Learning in Testing and NPC Development

    Clash of Clans - Bigger, Better, Battle Pass
    GDC

    Clash of Clans - Bigger, Better, Battle Pass

    Machine Learning for Optimal Matchmaking
    GDC

    Machine Learning for Optimal Matchmaking

    Game Server Performance on Tom Clancy's The Division 2
    GDC

    Game Server Performance on Tom Clancy's The Division 2

    The Kine Postmortem
    GDC

    The Kine Postmortem

    Reading the Rules of Baba Is You
    GDC

    Reading the Rules of Baba Is You