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Into the Breach Design Postmortem
YouTube·GDC (Game Developers Conference)
Dive into the design process behind the critically acclaimed game "Into the Breach" in this 59-minute GDC 2019 session. Explore years of iteration, cut content, and challenging design decisions as Subset Games co-founder Matthew Davis reveals how the team approached complex design challenges. Learn about designing with constraints, UI-guided design, strategy layer development, and final balancing decisions. Gain valuable insights into game development from early drafts to the finished product, applicable to both indie and AAA game creators.