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    Ahead of the Curve - The SpaceChem Postmortem

    GDC0.0
    24 minutes
    English
    0/27 уроков (0%)
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    Ahead of the Curve - The SpaceChem Postmortem

    YouTube·GDC (Game Developers Conference)

    Explore the intricacies of design-based puzzle games in this 2013 GDC session with Zachtronic Industries' Zach Barth. Delve into the unique aspects of SpaceChem, learn how to create engaging design-based puzzles, and discover effective ways to build community features around them. Gain insights into the game's inspiration, genre classification, and the definition of design-based puzzle games. Examine the four key aspects that make these games appealing, including their addictive nature and sense of ownership. Uncover the challenges of difficulty balancing, tutorial design, and the theory of player learning through trial and error. Get a glimpse into post-launch secrets, including platform expansions, revenue insights, and support strategies. Conclude with a look at future projects from Zachtronic Industries in this informative 24-minute talk.

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