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Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game
YouTube·GDC (Game Developers Conference)
Explore the conceptual knowledge, successes, and failures behind the development of Mansions of Madness: Second Edition in this 2018 GDC talk by Fantasy Flight Games' Andrew Fischer. Delve into the challenges of creating an app-integrated board game, examining topics such as testing, differences between tabletop and digital experiences, content complexity, and potential downsides. Gain insights into the team's approach to transparency, discovery, replayability, and addressing skepticism. Learn about the interface challenges and key questions that guided the development process. Conclude with a Q&A session to further understand the intricacies of merging digital and physical gaming experiences.