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    The Kine Postmortem

    GDC0.0
    32 minutes
    English
    0/5 уроков (0%)
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    The Kine Postmortem

    YouTube·GDC (Game Developers Conference)

    Explore Gwen Frey's journey in transforming Kine from an after-work passion project into a fully realized multi-platform puzzle game in this 2020 GDC Virtual Talk. Gain insights into the design goals, including creating an interesting puzzle game with unique movement mechanics, increasing puzzle variety, and polishing environment art. Learn about the challenges and successes of developing for multiple platforms, including Stadia. Discover valuable lessons for indie game developers on balancing creativity, technical constraints, and market demands in puzzle game design and development.

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