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    Destructible Environments in Control - Lessons in Procedural Destruction

    GDC0.0
    30 minutes
    English
    0/31 уроков (0%)
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    Destructible Environments in Control - Lessons in Procedural Destruction

    YouTube·GDC (Game Developers Conference)

    Explore the technology and lessons behind creating the destructible world of the Oldest House in Control during this 30-minute GDC Summer 2020 session. Dive into Remedy's approach to procedural destruction, including principles of granularity, overlapping representation, and material-driven behavior. Learn about the destruction tool-chain, simulation entities, and optimization techniques used to bring the game's dynamic environments to life. Gain insights into the challenges faced and solutions implemented, such as quality of geometry, naming conventions, and performance testing. Discover how Remedy crafted a immersive, interactive world where players can manipulate and destroy their surroundings, enhancing the overall gaming experience.

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