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    Game Development

    3 277 курсов
    What Cats Can Teach You About Empathic Game Design
    GDC

    What Cats Can Teach You About Empathic Game Design

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic
    GDC

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic

    The Gamer's Brain - UX of Onboarding and Player Engagement
    GDC

    The Gamer's Brain - UX of Onboarding and Player Engagement

    Paid Acquisition for Smartphone Games - A Scrappy, Practical Guide
    GDC

    Paid Acquisition for Smartphone Games - A Scrappy, Practical Guide

    Character Pipeline and Customization System for Far Cry Primal
    GDC

    Character Pipeline and Customization System for Far Cry Primal

    Horizon Zero Dawn - A QA Open World Case Study
    GDC

    Horizon Zero Dawn - A QA Open World Case Study

    Replicating Chaos - Vehicle Replication in Watch Dogs 2
    GDC

    Replicating Chaos - Vehicle Replication in Watch Dogs 2

    Creating the Musical Identity and Style of Your Game
    GDC

    Creating the Musical Identity and Style of Your Game

    Designing Episode's Interactive Fiction in Three Phases
    GDC

    Designing Episode's Interactive Fiction in Three Phases

    Solving an Invisible Problem - Designing for Color-Blindness in Games
    GDC

    Solving an Invisible Problem - Designing for Color-Blindness in Games

    Ranking Systems - Elo, TrueSkill and Your Own
    GDC

    Ranking Systems - Elo, TrueSkill and Your Own

    Kingdoms and Castles Postmortem
    GDC

    Kingdoms and Castles Postmortem

    Authored vs. Systemic - Finding a Balance for Combat AI in Uncharted 4
    GDC

    Authored vs. Systemic - Finding a Balance for Combat AI in Uncharted 4

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars
    GDC

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars

    The 2019 Animation Microtalks
    GDC

    The 2019 Animation Microtalks

    Dead Cells - What the F*n!
    GDC

    Dead Cells - What the F*n!

    A New Dimension to Below - Personal Discovery and Adaptation
    GDC Festival of Gaming

    A New Dimension to Below - Personal Discovery and Adaptation

    Making Games That Stand Out and Survive
    GDC Festival of Gaming

    Making Games That Stand Out and Survive

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima
    GDC Festival of Gaming

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima

    A Recipe for Mixed Reality in Mario Kart Live
    GDC Festival of Gaming

    A Recipe for Mixed Reality in Mario Kart Live

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'
    GDC Festival of Gaming

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'