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    Game Development

    3 277 курсов
    Final Fantasy VII Remake - Automating Quality Assurance and the Tools for the Future
    GDC

    Final Fantasy VII Remake - Automating Quality Assurance and the Tools for the Future

    The Flappy Bird That Laid the Golden Egg - Success in Hyper-Casual
    GDC

    The Flappy Bird That Laid the Golden Egg - Success in Hyper-Casual

    Using Lean Analytics to Make Better Games
    GDC

    Using Lean Analytics to Make Better Games

    Master of the Katana - Melee Combat in 'Ghost of Tsushima'
    GDC

    Master of the Katana - Melee Combat in 'Ghost of Tsushima'

    Root - A Usability Postmortem
    GDC

    Root - A Usability Postmortem

    2D Animation for Games - A Primer
    GDC

    2D Animation for Games - A Primer

    Reinforcement Learning in Action - Creating Arena Battle AI for Blade & Soul
    GDC

    Reinforcement Learning in Action - Creating Arena Battle AI for Blade & Soul

    How to Represent Mental Illness in Games
    GDC

    How to Represent Mental Illness in Games

    Interactive Wind and Vegetation in 'God of War'
    GDC

    Interactive Wind and Vegetation in 'God of War'

    One More Run - The Making of 'Spelunky 2'
    GDC

    One More Run - The Making of 'Spelunky 2'

    Growing Your Code Library with Each New Project
    GDC

    Growing Your Code Library with Each New Project

    Creating Feudal Japan from Across the Pacific
    GDC

    Creating Feudal Japan from Across the Pacific

    Take Control of Animation
    GDC

    Take Control of Animation

    Lessons from Duolingo - How to Make Learning Hard Things Easy
    GDC

    Lessons from Duolingo - How to Make Learning Hard Things Easy

    Sunless Skies - A Narrative Postmortem
    GDC

    Sunless Skies - A Narrative Postmortem

    Plot and Parcel - Procedural Level Design in XCOM 2
    GDC

    Plot and Parcel - Procedural Level Design in XCOM 2

    Eos is Alive - The AI Systems of Final Fantasy XV
    GDC

    Eos is Alive - The AI Systems of Final Fantasy XV

    Indexing and Iterating Design Space Permutations
    GDC

    Indexing and Iterating Design Space Permutations

    Brain-Computer Interfaces - One Possible Future for How We Play
    GDC

    Brain-Computer Interfaces - One Possible Future for How We Play

    Exploring the Tech and Design of Noita
    GDC

    Exploring the Tech and Design of Noita

    Water Rendering in Far Cry 5
    GDC

    Water Rendering in Far Cry 5