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    Game Development

    3 277 курсов
    Good Design Makes Happy Customers - A Microtransaction Design Primer
    GDC

    Good Design Makes Happy Customers - A Microtransaction Design Primer

    Vehicle Feel Masterclass - Balancing Arcade Accessibility with Simulation Depth
    GDC

    Vehicle Feel Masterclass - Balancing Arcade Accessibility with Simulation Depth

    Robocalypse Now - Using Deep Learning to Combat Cheating in Counter-Strike - Global Offensive
    GDC

    Robocalypse Now - Using Deep Learning to Combat Cheating in Counter-Strike - Global Offensive

    Inertialization - High-Performance Animation Transitions in Gears of War
    GDC

    Inertialization - High-Performance Animation Transitions in Gears of War

    The Distributed Art Direction of Edith Finch
    GDC

    The Distributed Art Direction of Edith Finch

    Games, Psychology, and UX
    GDC

    Games, Psychology, and UX

    Mastering Kombat - Designing Mortal Kombat 11's Empowering Tutorial Mode
    GDC

    Mastering Kombat - Designing Mortal Kombat 11's Empowering Tutorial Mode

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS
    GDC

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS

    Until You Fall - Building Satisfying VR Combat on a Budget
    GDC

    Until You Fall - Building Satisfying VR Combat on a Budget

    A Cost-Benefit Analysis - Is That New Tech Worth It?
    GDC

    A Cost-Benefit Analysis - Is That New Tech Worth It?

    A Plague Tale Audio Design - Not Only Squeaks
    GDC

    A Plague Tale Audio Design - Not Only Squeaks

    Art Direct for 100 MPH - Balancing Visuals with Performance for Forza Motorsport
    GDC

    Art Direct for 100 MPH - Balancing Visuals with Performance for Forza Motorsport

    Beyond Games as a Service with Live Ops
    GDC

    Beyond Games as a Service with Live Ops

    Void Bastards' Art Style Origin Story
    GDC

    Void Bastards' Art Style Origin Story

    Stress-Free Game Development - Powering Up Your Studio With DevOps
    GDC

    Stress-Free Game Development - Powering Up Your Studio With DevOps

    Empathizing with Steam - How People Shop for Your Game
    GDC

    Empathizing with Steam - How People Shop for Your Game

    Forgiveness Mechanics - Reading Minds for Responsive Gameplay
    GDC

    Forgiveness Mechanics - Reading Minds for Responsive Gameplay

    Immersing a Creative World into a Usable UI
    GDC

    Immersing a Creative World into a Usable UI

    The Paradox DLC Model - Planning for the Long Term
    GDC

    The Paradox DLC Model - Planning for the Long Term

    To Err is to Play - Human Error and Game Design
    GDC

    To Err is to Play - Human Error and Game Design

    Going Off-Script - Refactoring the NPC Mission System in Assassin's Creed - Origins
    GDC

    Going Off-Script - Refactoring the NPC Mission System in Assassin's Creed - Origins