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    Game Development

    3 277 курсов
    Can You See Me Now? Building Robust AI Sensory Systems
    GDC

    Can You See Me Now? Building Robust AI Sensory Systems

    Narrative Sorcery - Coherent Storytelling in an Open World
    GDC

    Narrative Sorcery - Coherent Storytelling in an Open World

    Fast, Cheap and Flashy - An Indie Art Direction Adventure
    GDC

    Fast, Cheap and Flashy - An Indie Art Direction Adventure

    Trolls - The Cost of Doing Nothing
    GDC

    Trolls - The Cost of Doing Nothing

    Procedural World Generation of Far Cry 5
    GDC

    Procedural World Generation of Far Cry 5

    A No-Nonsense Approach to Designing Horizon Zero Dawn's Robot Dinosaurs
    GDC

    A No-Nonsense Approach to Designing Horizon Zero Dawn's Robot Dinosaurs

    Depiction of War in Games - Can You Do Better?
    GDC

    Depiction of War in Games - Can You Do Better?

    Build Great Tools - Workflow Guidelines from Vicarious Visions
    GDC

    Build Great Tools - Workflow Guidelines from Vicarious Visions

    Bridging the Gap Between UX Principles and Game Design
    GDC

    Bridging the Gap Between UX Principles and Game Design

    Emotion in Game Design - A UX Perspective
    GDC

    Emotion in Game Design - A UX Perspective

    Skill-Building Series - Pixel Art and Animation in the Hi-Bit Age
    GDC

    Skill-Building Series - Pixel Art and Animation in the Hi-Bit Age

    Physical Animation in Star Wars Jedi: Fallen Order
    GDC Festival of Gaming

    Physical Animation in Star Wars Jedi: Fallen Order

    Mining Your Own Design - Crafting the Crafting System in Astroneer
    GDC

    Mining Your Own Design - Crafting the Crafting System in Astroneer

    Quad Mesh Simplification in Frostbite
    GDC

    Quad Mesh Simplification in Frostbite

    Extreme SIMD - Optimized Collision Detection in Titanfall
    GDC

    Extreme SIMD - Optimized Collision Detection in Titanfall

    The Holy Grail of Multiplayer Level Design - Casual and Competitive Maps
    GDC

    The Holy Grail of Multiplayer Level Design - Casual and Competitive Maps

    Deep Learning - Beyond the Hype
    GDC

    Deep Learning - Beyond the Hype

    Expanding Animation and Design Capabilities in Post-Launch Battlefield 1
    GDC

    Expanding Animation and Design Capabilities in Post-Launch Battlefield 1

    Designing for Non-Linear Story Discovery in Tacoma
    GDC

    Designing for Non-Linear Story Discovery in Tacoma

    Cloth Self Collision with Predictive Contacts
    GDC

    Cloth Self Collision with Predictive Contacts

    Set this Game in Order - Organizing Hundreds of Levels and Mechanics
    GDC

    Set this Game in Order - Organizing Hundreds of Levels and Mechanics