
Explore photogrammetry, asset creation, and advanced rendering techniques for building a hyper-realistic forest environment in Unity, with insights from the Book of the Dead demo team.

Explore lightmapping basics, Progressive Lightmapper, and optimization techniques in Unity. Learn to solve common issues and get insights into future developments for enhanced game lighting.

Explore dynamic environment creation for autonomous vehicle training using Unity, covering simulation techniques, challenges, and sensor simulations for advancing AV development.

Explore Unity's Memory Profiler for efficient troubleshooting of memory-related issues, including leak detection, allocation analysis, and in-depth memory inspection.

Explore Unity's new Prefab system: nesting, variants, overrides, and more. Gain insights into implementation decisions and practical applications for efficient game development.

Explore Unity's Entity Component System and C# Job System to optimize CPU performance in game development. Learn implementation techniques and benefits for modern, efficient game creation.

Explore Unity's new Addressable Asset system for improved game asset management, project workflow optimization, and enhanced performance. Learn its functionality and application in various scenarios.

Explore efficient digital content creation workflows between Maya and Unity, featuring improved FBX importing/exporting and custom plugins for seamless integration in game development pipelines.

Discover UIForia, a powerful UI engine for Unity games. Learn about fast data binding, efficient layouts, hot reloading, and performance optimization for seamless user interfaces.

Explore DOTS implementation in a zombie shooter game, focusing on performance improvements and data-oriented design principles for Unity developers.

Explore Entity Component System (ECS) in turn-based game development, covering concepts, implementation, and potential challenges through a practical prototype demonstration.

Explore Unity ECS for mobile game development through a traffic simulation project, covering pathfinding, collision detection, and best practices for data-oriented programming and the C# Job System.

Explore the implementation of a 2-player split screen UI in Unity, addressing Event System limitations and providing insights on best practices and pitfalls to avoid.

Discover rapid VR game prototyping using VRTK, from camera rigs to interactive elements. Learn to create a balloon shooting gallery and accelerate your VR project development.

Explore Unity's AR Foundation framework roadmap, latest developments, and cross-platform deployment capabilities for mobile and wearable AR applications.

Explore AR Foundation's capabilities for cross-platform AR game development, featuring dynamic ground plane detection and camera translation techniques used in Krikey's mobile gaming app.

Explore HDRP for game development: assess suitability, learn implementation, and understand key features like lighting, post-processing, and compatibility in this comprehensive guide.

Master stylized shading techniques using Shader Graph to create custom lighting effects, including Lambert lighting, specular highlights, gradient shading, and artistic touches like painted specular and backlight halos.

Learn techniques to accelerate asset imports in large Unity projects, enhance pipeline extensibility, and ensure project stability with the new Asset Database.

Explore Unity's networked future with DOTS, learning from the DOTS Sample's development and insights into NetCode for efficient, scalable multiplayer game creation.

Explore Vivox integration for Unity projects, covering key features, implementation steps, and pricing for enhanced player communication through text and voice.