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New Addressable Asset System for Speed and Performance
YouTube·Unite
Explore Unity's new Addressable Asset system in this 55-minute conference talk from Unite Berlin 2018. Discover how to streamline game asset management, optimize project workflows, and enhance performance. Learn about asset references, groups, and code implementation, as well as how to convert existing assets and utilize the system in Play Mode. Gain insights into replacing built-in data providers, handling image references, and improving overall performance. Presented by Stephen Palmer and Bill Ramsour, this talk covers key takeaways and addresses common challenges in game development asset management.