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    Introduction to the DOTS Sample and the NetCode That Drives It

    Unity0.0
    48 minutes
    English
    0/13 уроков (0%)
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    Introduction to the DOTS Sample and the NetCode That Drives It

    YouTube·Unite

    Explore the networked future of Unity using DOTS in this 48-minute conference talk from Unite Copenhagen. Dive deep into the creation of the DOTS Sample as a networked game, uncovering valuable insights and lessons learned along the way. Gain knowledge about Play Mode, Ghost Prefabs, object control and movement, prediction techniques, and the intricacies of the DOTS Sample. Discover testing methodologies, address latency concerns, understand the Transport Layer, and learn about running multiple servers on a single machine. Presented by Tim Johansson from Unity, this talk provides a comprehensive overview of the Data-Oriented Tech Stack (DOTS) and its application in networked game development.

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