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    Game Development

    3 277 курсов
    Generic Tile Engine (GTE) - A Graphic Engine for the Apple IIgs - Lecture 25
    KansasFest

    Generic Tile Engine (GTE) - A Graphic Engine for the Apple IIgs - Lecture 25

    Writing an Apple /// Arcade Game
    KansasFest

    Writing an Apple /// Arcade Game

    Metaphors are Everywhere - Ideas to Improve Software Development
    Code Sync

    Metaphors are Everywhere - Ideas to Improve Software Development

    Why Design Your Own Levels When Your Computer Can Do It? - Procedural Level Generation in Video Games
    Code Sync

    Why Design Your Own Levels When Your Computer Can Do It? - Procedural Level Generation in Video Games

    What's New in Conan 2.0
    Meeting Cpp

    What's New in Conan 2.0

    Building a Scalable Ecosystem for High-Load Multiplayer Games
    Conf42

    Building a Scalable Ecosystem for High-Load Multiplayer Games

    Wolfram Notebooks as a Game Engine - Creating a 2D Side-Scrolling Platformer
    Wolfram

    Wolfram Notebooks as a Game Engine - Creating a 2D Side-Scrolling Platformer

    3D Game Development in Wolfram Language
    Wolfram

    3D Game Development in Wolfram Language

    Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner
    The Interactive & Immersive HQ

    Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner

    Unreal Engine and Kinect Integration for Immersive Experiences
    The Interactive & Immersive HQ

    Unreal Engine and Kinect Integration for Immersive Experiences

    Unreal Engine and TouchDesigner Integration - Visualizing API Data in Immersive Experiences
    The Interactive & Immersive HQ

    Unreal Engine and TouchDesigner Integration - Visualizing API Data in Immersive Experiences

    Immersive Audio with MetaSounds in Unreal Engine 5 - Creating and Triggering Synthesized Sounds
    The Interactive & Immersive HQ

    Immersive Audio with MetaSounds in Unreal Engine 5 - Creating and Triggering Synthesized Sounds

    Ubisoft La Forge Game Bot Team - Building ML-Based Game Actors
    Montreal Robotics

    Ubisoft La Forge Game Bot Team - Building ML-Based Game Actors

    Modelling the Business of Candy Crush - Data Science in Gaming
    Data Science Festival

    Modelling the Business of Candy Crush - Data Science in Gaming

    Dungeons, Dragons, and Graph Databases
    All Things Open

    Dungeons, Dragons, and Graph Databases

    Modeling Individuals Without Data via Secondary Task Transfer Learning
    Toronto Machine Learning Series (TMLS)

    Modeling Individuals Without Data via Secondary Task Transfer Learning

    Gamedev Through the Eyes of a Backend Engineer
    GeeCON Conference

    Gamedev Through the Eyes of a Backend Engineer

    How I Built the World's Okay-est Battlesnake - Devoxx Poland 2022
    Devoxx Poland

    How I Built the World's Okay-est Battlesnake - Devoxx Poland 2022

    Game Programming: Collision Detection and Resolution - Lecture 8
    Dave Churchill

    Game Programming: Collision Detection and Resolution - Lecture 8

    Building a Commercial Game Engine Using mRuby and SDL
    Confreaks

    Building a Commercial Game Engine Using mRuby and SDL

    Glimpses of Humanity: Game-Building with an AI Pair - Blue Ridge Ruby 2024
    Confreaks

    Glimpses of Humanity: Game-Building with an AI Pair - Blue Ridge Ruby 2024