
Explore the Generic Tile Engine for Apple IIgs, featuring fast full-screen multi-plane parallax scrolling. Learn design goals, technical details, and see demos showcasing capabilities.

Explore creating an Apple /// arcade game in assembly, leveraging unique system capabilities. Dive into screen regions, interrupts, custom fonts, and audio integration for retro game development.

Explore software development insights through diverse metaphors from basketball, fiction writing, game development, and trading card games.

Explore procedural level generation in video games, covering WebGL graphics, algorithms, and ClojureScript implementation for innovative game design.

Explore Conan 2.0's new features, including improved graph model and customizable plugins, to enhance C++ dependency management and streamline workflows.

Explore scalable ecosystem development for high-load multiplayer games. Learn CI/CD, backend infrastructure, blue/green deployment, and effective update strategies for seamless gaming experiences.

Create a 2D side-scrolling platformer game using Wolfram Notebooks, exploring its potential as a game engine for interactive development.

Explore 3D game development using Wolfram Notebooks, mastering Graphics3D, Dynamic, camera control, and essential gaming mechanics.

Learn to control virtual lights in Unreal Engine using OSC from TouchDesigner. Master OSC setup, message parsing, and parameter routing for interactive 3D environments and virtual production.

Explore Unreal Engine and Kinect integration for immersive experiences. Learn to set up projects, add plugins, create particle systems, and implement OSC control for dynamic object manipulation.

Learn to visualize API data in Unreal Engine using TouchDesigner. Create interactive installations by processing weather data and translating it into visual content through OSC communication and blueprints.

Explore synthesized MetaSounds in Unreal Engine 5, from oscillators to FM synthesis. Learn to trigger audio via in-game interactions using blueprints for immersive audio experiences.

Explore Ubisoft La Forge's ML-based game actors, challenges in AAA games, and innovative approaches to simulating player behavior through concrete in-game examples.

Explore data science's impact on gaming through large-scale automation and strategic decision-making, using Candy Crush as a case study for business modeling and optimization.

Explore graph databases through a D&D-inspired example. Learn to model complex relationships, write efficient queries, and optimize data structures for adventurous problem-solving.

Discover a novel transfer learning method for modeling individual behavior using limited data from secondary tasks, outperforming standard approaches in financial health and game design.

Explore gamedev's unique world: structures, tools, and quirks from a backend engineer's perspective. Gain insights into game engines, version control, Steam's role, and gameplay testing.

Odkryj tajniki tworzenia Battlesnake'a, poznaj strategie i algorytmy, które pomogą Ci stworzyć własnego węża do gry w programistyczne wyzwanie.

Explore collision detection and resolution in game programming, focusing on bounding shapes, AABB techniques, and practical examples like Super Mario Bros.

Explore the process of building a cross-platform game engine using Ruby, covering rendering, simulation, and pipeline orchestration. Discover Ruby's potential beyond web development.

Explore AI-human collaboration in game development using Rails, enhancing communication skills and experiencing the magic of machine-human interaction.