В каталог

    Game Development

    3 277 курсов
    Glimpses of Humanity: Game-Building with an AI Partner
    Confreaks

    Glimpses of Humanity: Game-Building with an AI Partner

    Flappybird Game and Real-Time Data Pipeline Workshop - Tinybird
    Data Council

    Flappybird Game and Real-Time Data Pipeline Workshop - Tinybird

    Building the Minecraft Creator Platform Block-by-Block
    GDC

    Building the Minecraft Creator Platform Block-by-Block

    Built for Billions, Tailored for Games: Harnessing Google for Serving Players
    Google Cloud Tech

    Built for Billions, Tailored for Games: Harnessing Google for Serving Players

    Build AI-Powered Games with Gemini and Flutter
    Google Cloud Tech

    Build AI-Powered Games with Gemini and Flutter

    Modeling a Bouncing Stick with Python - Veritasium Falling Ladder Problem
    Dot Physics

    Modeling a Bouncing Stick with Python - Veritasium Falling Ladder Problem

    C++ Abstraction Patterns for Cross Platform Development - Lecture
    cpponsea

    C++ Abstraction Patterns for Cross Platform Development - Lecture

    Tetris Clone Code Review
    The Cherno

    Tetris Clone Code Review

    The Unity Engine Roadmap - Future Updates and Beyond Unity 6
    Unity

    The Unity Engine Roadmap - Future Updates and Beyond Unity 6

    Collaborative and Creative Content Generation in Game Design
    PapersWeLove

    Collaborative and Creative Content Generation in Game Design

    Game Programming: Collision Detection and AABB - Lecture 8
    Dave Churchill

    Game Programming: Collision Detection and AABB - Lecture 8

    Game Programming: Ray Casting and Line Segment Intersection - Lecture 12
    Dave Churchill

    Game Programming: Ray Casting and Line Segment Intersection - Lecture 12

    Game Programming: Introduction to Shaders - Lecture 21
    Dave Churchill

    Game Programming: Introduction to Shaders - Lecture 21

    Movement in Video Game AI - Lecture 4
    Dave Churchill

    Movement in Video Game AI - Lecture 4

    Grid Representations in Video Game AI - Lecture 5
    Dave Churchill

    Grid Representations in Video Game AI - Lecture 5

    Grid Algorithms in Video Game AI - Lecture 7
    Dave Churchill

    Grid Algorithms in Video Game AI - Lecture 7

    Game Programming: Collision Detection - Lecture 8
    Dave Churchill

    Game Programming: Collision Detection - Lecture 8

    Case for a Standardized Package Description Format for External C++ Libraries
    CppCon

    Case for a Standardized Package Description Format for External C++ Libraries

    Cross-Building Strategies in the Age of C++ Package Managers - Lecture
    CppCon

    Cross-Building Strategies in the Age of C++ Package Managers - Lecture

    New in Visual Studio: CMake Debugger, Better Diagnostics, and Video Game Development - CppCon 2023
    CppCon

    New in Visual Studio: CMake Debugger, Better Diagnostics, and Video Game Development - CppCon 2023

    Robotics at Compile Time: Optimizing Robotics Algorithms With C++'s Compile-Time Features - Lecture
    CppCon

    Robotics at Compile Time: Optimizing Robotics Algorithms With C++'s Compile-Time Features - Lecture