Controlling Virtual Lights in Unreal Engine via OSC from TouchDesigner
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn how to control virtual lights in Unreal Engine using OSC messages from TouchDesigner in this comprehensive 51-minute tutorial. Explore the process of setting up an OSC-based connection between the two software platforms, allowing you to manipulate the overhead lights of a detailed subway car model rendered in Unreal Engine using CHOP signals from TouchDesigner. Discover how to configure Unreal Engine to receive OSC messages, parse their addresses, and route the content to scene object parameters. The tutorial covers essential topics such as downloading Unreal Engine, setting up TouchDesigner networks and Unreal Engine projects, implementing OSC receivers and servers, testing connections, routing messages to lighting intensity levels, adjusting lighting, rebuilding lighting effects, and generating RGB values for light color control. Gain valuable insights into augmenting TouchDesigner projects with Unreal Engine's 3D capabilities while leveraging TouchDesigner's strengths in rapid prototyping, Python integration, and connectivity with various devices and protocols. Read more