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    Master of the Katana - Melee Combat in 'Ghost of Tsushima'

    GDC0.0
    50 minutes
    English
    0/23 уроков (0%)
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    Master of the Katana - Melee Combat in 'Ghost of Tsushima'

    YouTube·GDC (Game Developers Conference)

    Explore the intricacies of melee combat design in 'Ghost of Tsushima' through this 50-minute GDC 2021 session. Delve into Sucker Punch's Chris Zimmerman's insights on unexpected design challenges, technological hurdles, and human capability discoveries encountered while developing the game's combat system. Learn about the centrality of melee combat, the samurai fantasy, player skill development, and the delicate balance of complexity and reaction. Examine case studies on exploits, varied abilities, and progression systems. Gain valuable knowledge on prototyping, iterating, and playtesting techniques, as well as the importance of first impressions in game design. Uncover the five rules of game design and their application in creating a compelling melee combat experience.

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