
Eröffnung des Gamejams mit Bekanntgabe des Themas und wichtigen Informationen für Teilnehmer. Erfahre alles Notwendige, um erfolgreich am Event teilzunehmen und dein Spieleprojekt zu starten.

Explora la creciente relación entre psicología y videojuegos en Argentina, analizando el desarrollo de la industria y su potencial como exportadora de productos intangibles.

Explore reverse engineering of game servers and network protocols to revive Metal Gear Online. Learn techniques from packet logs to client code disassembly in this cybersecurity deep dive.

Developers discuss transitioning Kirby to 3D gameplay, new features like Mouthful Mode, and reimagining 2D classics for modern platforms, exploring the evolution of the beloved franchise.

Explore Bungie's transformation from traditional AAA game development to a modern live service model, focusing on organizational changes, prioritization strategies, and decision-making processes.

Discover how effective key art can significantly boost your game's marketing performance, from attracting visitors to increasing wishlists and sales on Steam.

Explore level design theories and methods for "Museum Flashback" in The Last of Us Part II, from concept to final production, with insights on player experience and gameplay pacing.

Explore Double Fine's artistic processes for creating the mind-bending world of Psychonauts 2 with Art Director Lisette Titre-Montgomery in this insightful GDC talk.

Explore game design techniques and creative problem-solving strategies used in developing 'Chicory: A Colorful Tale', focusing on innovative approaches to gamify creativity.

Soren Johnson discusses reinvigorating historical 4X games by reducing scope, eliminating rote decisions, and introducing procedural characters and narrative elements for a fresh gaming experience.

Explore the VFX techniques used in Kena: Bridge of Spirits to bring themes of restoration and regrowth to life, enhancing player feedback and environmental beauty in real-time.

Discover techniques for creating fast, believable wind simulations in game environments, utilizing GPU capabilities to enhance visual realism and immersion.

Discover how to leverage public domain content for unique game identities, IP-based projects, and audience expansion in indie game development.

Explore Rust's potential in game tool development, examining its opportunities and challenges for programmers. Learn how this language can enhance your toolset for creating game development tools.

Discover how Sucker Punch crafted an immersive open world in Ghost of Tsushima, using innovative tools to encourage player exploration and support the samurai fantasy through environmental storytelling.

Explore the intertwined history and shared storytelling techniques of video games and theme parks, uncovering unique challenges and opportunities in creating immersive experiences across both mediums.

Explore how AI emotions control style transfer in paintings, with in-depth explanations of the model and its game implementation by Square Enix's Edgar Handy.

Explore next-gen lighting techniques used in 'Ratchet and Clank: Rift Apart', including workflow adaptations and challenges faced by Insomniac Games in creating stunning visuals for PlayStation 5.

Discover how to create a satisfying combat system with limited resources, focusing on design, feel, and efficient workflows for indie game development success.

Explore innovative narrative deduction mechanics for detective games, focusing on inkle's Overboard! Learn how to balance specific feedback with player creativity in storytelling.

Explore techniques for simulating dynamic tropical weather in video games, focusing on Far Cry 6's implementation, challenges, and systems for creating realistic weather transitions.