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    Game Development

    3 277 курсов
    Unpacking - The Fun Behind the Foley
    GDC

    Unpacking - The Fun Behind the Foley

    Ambisonics and the Great Outdoors
    GDC

    Ambisonics and the Great Outdoors

    From Clash of Clans to Everdale - Scaling from Solo to Social
    GDC

    From Clash of Clans to Everdale - Scaling from Solo to Social

    Procedural Grass in Ghost of Tsushima
    GDC

    Procedural Grass in Ghost of Tsushima

    Great Level Design is a Studio-Wide Effort
    GDC

    Great Level Design is a Studio-Wide Effort

    Genesis Noir - Bringing Jazz Improvisation to Gaming
    GDC

    Genesis Noir - Bringing Jazz Improvisation to Gaming

    Stop Getting Lost - Make Cognitive Maps, Not Levels
    GDC

    Stop Getting Lost - Make Cognitive Maps, Not Levels

    Space Station 13 - Behind One of the Largest Open Source Games
    GDC

    Space Station 13 - Behind One of the Largest Open Source Games

    Games Subscriptions - Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?
    GDC

    Games Subscriptions - Is the "Netflix of Games" Inevitable and What Does It Mean for Developers?

    Knocking on Death's Door - Designing a New Bunker for 'Horizon Forbidden West'
    GDC

    Knocking on Death's Door - Designing a New Bunker for 'Horizon Forbidden West'

    Solo Development - Myths, Reality and Survival Strategies
    GDC

    Solo Development - Myths, Reality and Survival Strategies

    One Frame in Halo Infinite
    GDC

    One Frame in Halo Infinite

    Why My Students Design Escape Rooms
    GDC

    Why My Students Design Escape Rooms

    What Can Game Designers Learn from Competitive Reality Shows
    GDC

    What Can Game Designers Learn from Competitive Reality Shows

    Playtesting - God of War
    GDC

    Playtesting - God of War

    Press Y to Cry - Generating Emotions in Videogame Narrative
    GDC

    Press Y to Cry - Generating Emotions in Videogame Narrative

    Beyond the Remake of Shadow of the Colossus - A Technical Perspective
    GDC

    Beyond the Remake of Shadow of the Colossus - A Technical Perspective

    The Impossible Quest - Getting a Job in Games
    GDC

    The Impossible Quest - Getting a Job in Games

    Genshin Impact - Crafting an Anime-Style Open World
    GDC

    Genshin Impact - Crafting an Anime-Style Open World

    Studio Design - Building a Foundation for Success and Avoiding Business Disaster
    GDC

    Studio Design - Building a Foundation for Success and Avoiding Business Disaster

    Lessons Learned in the Trenches - Developing Games as a Service
    GDC

    Lessons Learned in the Trenches - Developing Games as a Service