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    Game Development

    3 277 курсов
    What Makes Great Games Great? Game Design
    Unity

    What Makes Great Games Great? Game Design

    Jedi Tricks for Visual Quality on Mobile
    Unity

    Jedi Tricks for Visual Quality on Mobile

    Gearboxes and Gas Pedals - Vehicle Physics in Unity
    Unity

    Gearboxes and Gas Pedals - Vehicle Physics in Unity

    Real World HoloLens Mixed Reality Development with Unity - Be Part of the Future
    Unity

    Real World HoloLens Mixed Reality Development with Unity - Be Part of the Future

    Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances
    Unity

    Building Simulated Worlds - Orchestrating Thousands of Unity3D Instances

    Fallen Utopia - Bringing the World of PAMELA to Life with Unity 5
    Unity

    Fallen Utopia - Bringing the World of PAMELA to Life with Unity 5

    Bad Games Arcade - Jake Eliott
    Adrian Crenshaw

    Bad Games Arcade - Jake Eliott

    Ceptre - A Language for Modeling Generative Interactive Systems
    Strange Loop Conference

    Ceptre - A Language for Modeling Generative Interactive Systems

    Big-Bang - The World, Universe, and Network in the Programming Language
    Strange Loop Conference

    Big-Bang - The World, Universe, and Network in the Programming Language

    Unity for the Enterprise Developer
    NDC Conferences

    Unity for the Enterprise Developer

    Using Conan in a Real-World Complex Project
    NDC Conferences

    Using Conan in a Real-World Complex Project

    Twine - A Unified Cluster Management System for Shared Infrastructure
    USENIX

    Twine - A Unified Cluster Management System for Shared Infrastructure

    Crowd Dynamics, RL and Unity - A Journey
    Strange Loop Conference

    Crowd Dynamics, RL and Unity - A Journey

    Game Development in Eight Bits
    Strange Loop Conference

    Game Development in Eight Bits

    Next Level Cheating and Leveling Up Mitigations
    Black Hat

    Next Level Cheating and Leveling Up Mitigations

    Reverse Engineering a DOS PC FMV Game from 1994
    BSidesLV

    Reverse Engineering a DOS PC FMV Game from 1994

    Of Mice and Pants - Queering the Conventional Gamer Mouse for Cooperative Play
    Association for Computing Machinery (ACM)

    Of Mice and Pants - Queering the Conventional Gamer Mouse for Cooperative Play

    Counter-Cryptanalysis
    TheIACR

    Counter-Cryptanalysis

    Exploring the Power of Turbo Streams and ActionCable
    Ruby Central

    Exploring the Power of Turbo Streams and ActionCable

    Building a Commercial Game Engine using mRuby and SDL
    Ruby Central

    Building a Commercial Game Engine using mRuby and SDL

    A New World - A New Gaming Experience
    Web Summit

    A New World - A New Gaming Experience