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Ceptre - A Language for Modeling Generative Interactive Systems
YouTube·Strange Loop Conference
Explore the innovative Ceptre programming language for modeling generative interactive systems in this 38-minute conference talk from Strange Loop. Delve into formal language techniques for game sketching and interactive world creation. Learn about action and change representation, program rules, derived syntax, and linear logic programming. Discover how to work with configurations and contexts, run programs, and implement interactivity. Examine case studies showcasing Ceptre as a game chemistry lab, and discuss methods for evaluating game balance. Investigate the language's limitations, program invariants, and potential future developments in accessible game design frameworks.