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    Game Design

    560 курсов
    Designing Social Play for Sky - Children of the Light
    GDC

    Designing Social Play for Sky - Children of the Light

    Procedural Regeneration - Matching the World to the Player
    GDC

    Procedural Regeneration - Matching the World to the Player

    Emergent Storytelling Techniques in The Sims
    GDC

    Emergent Storytelling Techniques in The Sims

    The Kine Postmortem
    GDC

    The Kine Postmortem

    Reading the Rules of Baba Is You
    GDC

    Reading the Rules of Baba Is You

    Crafting a Tiny Open World - A Short Hike Postmortem
    GDC

    Crafting a Tiny Open World - A Short Hike Postmortem

    Storytelling with Verbs - Integrating Gameplay and Narrative
    GDC

    Storytelling with Verbs - Integrating Gameplay and Narrative

    Designing Path of Exile to Be Played Forever
    GDC

    Designing Path of Exile to Be Played Forever

    The Making of Divinity - Original Sin 2
    GDC

    The Making of Divinity - Original Sin 2

    Into the Breach Design Postmortem
    GDC

    Into the Breach Design Postmortem

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox
    GDC

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

    Looking Back and Moving Forward with Pillars of Eternity
    GDC

    Looking Back and Moving Forward with Pillars of Eternity

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned
    GDC

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned

    Design in Detail
    GDC

    Design in Detail

    Ahead of the Curve - The SpaceChem Postmortem
    GDC

    Ahead of the Curve - The SpaceChem Postmortem

    There's Goofs in Them Thar Hills - The West of Loathing Approach to Comedy in Games
    GDC

    There's Goofs in Them Thar Hills - The West of Loathing Approach to Comedy in Games

    No Man's Sky - Grit
    GDC

    No Man's Sky - Grit

    Winding Road Ahead - Designing Utility AI with Curvature
    GDC

    Winding Road Ahead - Designing Utility AI with Curvature

    The Reinvention of Tomb Raider
    GDC

    The Reinvention of Tomb Raider

    Player Engagement - The Right KPIs for Your Game
    Unity

    Player Engagement - The Right KPIs for Your Game

    Unity ECS for Mobile - Metropolis Traffic Simulation
    Unity

    Unity ECS for Mobile - Metropolis Traffic Simulation