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    Game Design

    560 курсов
    2D Animation for Games - A Primer
    GDC

    2D Animation for Games - A Primer

    One More Run - The Making of 'Spelunky 2'
    GDC

    One More Run - The Making of 'Spelunky 2'

    Lessons from Duolingo - How to Make Learning Hard Things Easy
    GDC

    Lessons from Duolingo - How to Make Learning Hard Things Easy

    What Cats Can Teach You About Empathic Game Design
    GDC

    What Cats Can Teach You About Empathic Game Design

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic
    GDC

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic

    The Gamer's Brain - UX of Onboarding and Player Engagement
    GDC

    The Gamer's Brain - UX of Onboarding and Player Engagement

    Solving an Invisible Problem - Designing for Color-Blindness in Games
    GDC

    Solving an Invisible Problem - Designing for Color-Blindness in Games

    Kingdoms and Castles Postmortem
    GDC

    Kingdoms and Castles Postmortem

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars
    GDC

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars

    Dead Cells - What the F*n!
    GDC

    Dead Cells - What the F*n!

    Making Games That Stand Out and Survive
    GDC Festival of Gaming

    Making Games That Stand Out and Survive

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima
    GDC Festival of Gaming

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima

    Red Pill Blue Pill - Narrative AI for Deep Emotions
    GDC Festival of Gaming

    Red Pill Blue Pill - Narrative AI for Deep Emotions

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II
    GDC Festival of Gaming

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II

    Tackling Audience Experiences in Games
    GDC Festival of Gaming

    Tackling Audience Experiences in Games

    Environmental Narrative - Telling Stories in Spaces Without Saying Anything Aloud
    GDC Festival of Gaming

    Environmental Narrative - Telling Stories in Spaces Without Saying Anything Aloud

    The Schema is Still Mightier than the Sword - How Cognition Predicts Player Spatial Coding Systems
    GDC Festival of Gaming

    The Schema is Still Mightier than the Sword - How Cognition Predicts Player Spatial Coding Systems

    Can You Make a Good Game Without Good Play Mechanics?
    GDC Festival of Gaming

    Can You Make a Good Game Without Good Play Mechanics?

    AMA - Brian Horton on Insomniac Games' Marvel's Spider-Man - Miles Morales
    GDC Festival of Gaming

    AMA - Brian Horton on Insomniac Games' Marvel's Spider-Man - Miles Morales

    The Lighting Technology of Detroit - Become Human
    GDC

    The Lighting Technology of Detroit - Become Human

    Designing for Multiple Minds - Crafting the Craft of Player Dynamics
    GDC

    Designing for Multiple Minds - Crafting the Craft of Player Dynamics