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    Game Design

    560 курсов
    Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games
    Unity

    Next-Gen Multiplayer Mobile FPS Games - MADFINGER Games

    What Makes Great Games Great? Game Design
    Unity

    What Makes Great Games Great? Game Design

    Bad Games Arcade - Jake Eliott
    Adrian Crenshaw

    Bad Games Arcade - Jake Eliott

    Ceptre - A Language for Modeling Generative Interactive Systems
    Strange Loop Conference

    Ceptre - A Language for Modeling Generative Interactive Systems

    Reverse Engineering a DOS PC FMV Game from 1994
    BSidesLV

    Reverse Engineering a DOS PC FMV Game from 1994

    Of Mice and Pants - Queering the Conventional Gamer Mouse for Cooperative Play
    Association for Computing Machinery (ACM)

    Of Mice and Pants - Queering the Conventional Gamer Mouse for Cooperative Play

    A New World - A New Gaming Experience
    Web Summit

    A New World - A New Gaming Experience

    Designing Marvel Snap
    GDC

    Designing Marvel Snap

    Benefits of Missing Out - What Cyberpunk 2077 Taught Us About Non-Linear Level Design
    GDC

    Benefits of Missing Out - What Cyberpunk 2077 Taught Us About Non-Linear Level Design

    Modernizing Rendering at Supercell
    GDC

    Modernizing Rendering at Supercell

    To the Beat Y'all - What Designers Can Learn From Hip Hop
    GDC

    To the Beat Y'all - What Designers Can Learn From Hip Hop

    Emergency Meeting! It's the Among Us VR Postmortem
    GDC

    Emergency Meeting! It's the Among Us VR Postmortem

    Acquiring Game Design Skills Beyond Entertainment
    GDC

    Acquiring Game Design Skills Beyond Entertainment

    A Game Designer Walks Into NASA Astronaut Training
    GOTO Conferences

    A Game Designer Walks Into NASA Astronaut Training

    Hacking Mobile Games - Closing The Gap
    Hack In The Box Security Conference

    Hacking Mobile Games - Closing The Gap

    West of Loathing Design Postmortem
    GDC

    West of Loathing Design Postmortem

    Shadow Tactics Postmortem - Commandos with Ninja
    GDC

    Shadow Tactics Postmortem - Commandos with Ninja

    Classic Game Postmortem - Bejeweled
    GDC

    Classic Game Postmortem - Bejeweled

    Board Game Design Day - Balancing Mechanics for Your Card Game's Unique Power Curve
    GDC

    Board Game Design Day - Balancing Mechanics for Your Card Game's Unique Power Curve

    Classic Game Postmortem - The Bard's Tale I and II
    GDC

    Classic Game Postmortem - The Bard's Tale I and II

    Helping Players Hate - or Love - Their Nemesis
    GDC

    Helping Players Hate - or Love - Their Nemesis