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    Game Theory

    402 курсов
    Nucleolus of Cooperative Games
    Hausdorff Center for Mathematics

    Nucleolus of Cooperative Games

    A General Theory for Discrete-Time Mean-Field Games
    Institute for Pure & Applied Mathematics (IPAM)

    A General Theory for Discrete-Time Mean-Field Games

    Computational Methods for Mean-Field Games
    Institute for Pure & Applied Mathematics (IPAM)

    Computational Methods for Mean-Field Games

    Beyond Value Iteration for Parity Games - Strategy Iteration with Universal Trees
    Hausdorff Center for Mathematics

    Beyond Value Iteration for Parity Games - Strategy Iteration with Universal Trees

    Marianne Akian- Tropical Linear Regression and Mean Payoff Games or How to Measure the Distance to Equilibria
    Hausdorff Center for Mathematics

    Marianne Akian- Tropical Linear Regression and Mean Payoff Games or How to Measure the Distance to Equilibria

    The Master Equation for Mean Field Games
    International Mathematical Union

    The Master Equation for Mean Field Games

    Strategies Without Frontiers - Game Theory in Security
    Adrian Crenshaw

    Strategies Without Frontiers - Game Theory in Security

    Algorithmic Game Theory - Session 8C
    IEEE FOCS: Foundations of Computer Science

    Algorithmic Game Theory - Session 8C

    Improved Truthful Mechanisms for Combinatorial Auctions with Submodular Bidders
    IEEE FOCS: Foundations of Computer Science

    Improved Truthful Mechanisms for Combinatorial Auctions with Submodular Bidders

    Algorithmic Game Theory - Session 2B
    IEEE

    Algorithmic Game Theory - Session 2B

    The Coordination of Centralised and Distributed Generation - René Aid, Université Paris-Dauphine PSL
    Alan Turing Institute

    The Coordination of Centralised and Distributed Generation - René Aid, Université Paris-Dauphine PSL

    Some Aspects of the Mean-Field Stochastic Target Problem - Boualem Djehiche, KTH, Stockholm
    Alan Turing Institute

    Some Aspects of the Mean-Field Stochastic Target Problem - Boualem Djehiche, KTH, Stockholm

    Turnpike Theory for Mean-Field Games - Connecting Stationary and Dynamic Solutions
    Alan Turing Institute

    Turnpike Theory for Mean-Field Games - Connecting Stationary and Dynamic Solutions

    A Full Classification of Finite Adversarial Partial Monitoring - Tor Lattimore
    The Alan Turing Institute

    A Full Classification of Finite Adversarial Partial Monitoring - Tor Lattimore

    High Dimensional Calibration for Rational Decision Making
    Simons Institute for the Theory of Computing

    High Dimensional Calibration for Rational Decision Making

    LP-Duality and the Cores of Games
    Simons Institute for the Theory of Computing

    LP-Duality and the Cores of Games

    Strict Core Stability and Strategy-Proofness for Hedonic Games with Friend-Oriented Preferences
    Simons Institute for the Theory of Computing

    Strict Core Stability and Strategy-Proofness for Hedonic Games with Friend-Oriented Preferences

    Stability and Learning in Strategic Games
    Hausdorff Center for Mathematics

    Stability and Learning in Strategic Games

    How to Win Games and Beat People - The Science Behind Winning
    The Royal Institution

    How to Win Games and Beat People - The Science Behind Winning

    The Extraordinary Theorems of John Nash
    The Royal Institution

    The Extraordinary Theorems of John Nash

    An Alternative View on AI: Collaborative Learning, Incentives, and Social Welfare - Lecture 2
    International Centre for Theoretical Sciences

    An Alternative View on AI: Collaborative Learning, Incentives, and Social Welfare - Lecture 2