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    Game Theory

    402 курсов
    Improved Feature Importance Computation for Tree Models Based on the Banzhaf Value
    Google TechTalks

    Improved Feature Importance Computation for Tree Models Based on the Banzhaf Value

    Statistical Foundations of Common Knowledge
    Math TAU

    Statistical Foundations of Common Knowledge

    Zero-Sum Structure of Nash Equilibria Sets in Finite Games - Applications to Game Theory Decision Problems
    Math TAU

    Zero-Sum Structure of Nash Equilibria Sets in Finite Games - Applications to Game Theory Decision Problems

    Zero-Sum Games and Linear Programming
    Math TAU

    Zero-Sum Games and Linear Programming

    Learning Efficiency of Multi-Agent Information Structures
    Math TAU

    Learning Efficiency of Multi-Agent Information Structures

    Reaching Collective Decisions in Voting Systems - Game Theory Perspective
    Simons Institute for the Theory of Computing

    Reaching Collective Decisions in Voting Systems - Game Theory Perspective

    Deciding Regular Games - A Playground for Exponential Time Algorithms
    Simons Institute for the Theory of Computing

    Deciding Regular Games - A Playground for Exponential Time Algorithms

    Subgame Perfection in Infinite Duration Graph Games
    Simons Institute for the Theory of Computing

    Subgame Perfection in Infinite Duration Graph Games

    Controller Synthesis Beyond the Worst Case
    Simons Institute for the Theory of Computing

    Controller Synthesis Beyond the Worst Case

    Stochastic Games with Neural Perception Mechanisms
    Simons Institute for the Theory of Computing

    Stochastic Games with Neural Perception Mechanisms

    New Models of Games with Imperfect Information
    Simons Institute for the Theory of Computing

    New Models of Games with Imperfect Information

    Games of Imperfect Information - Designing Signaling Strategies
    Simons Institute for the Theory of Computing

    Games of Imperfect Information - Designing Signaling Strategies

    Localized Attractor Computations for Infinite-State Games
    Simons Institute for the Theory of Computing

    Localized Attractor Computations for Infinite-State Games

    Computing a Fixed Point of Contraction Maps in Polynomial Queries
    Simons Institute for the Theory of Computing

    Computing a Fixed Point of Contraction Maps in Polynomial Queries

    Status Concern and Environmental Awareness in Common Access Resource Games - Heterogeneous Agents
    GERAD Recherche

    Status Concern and Environmental Awareness in Common Access Resource Games - Heterogeneous Agents

    Connections between POMDPs and Partially Observed N-Player Mean-Field Games
    GERAD Recherche

    Connections between POMDPs and Partially Observed N-Player Mean-Field Games

    Environmental Regulation under Sequential Competition
    GERAD Recherche

    Environmental Regulation under Sequential Competition

    Tight Bounds for the Price of Fairness
    GERAD Recherche

    Tight Bounds for the Price of Fairness

    Stability and Learning in Strategic Queueing Systems
    Paul G. Allen School

    Stability and Learning in Strategic Queueing Systems

    Understanding Pandemic Dynamics Through the Lens of Human Behavior
    Fields Institute

    Understanding Pandemic Dynamics Through the Lens of Human Behavior

    Fair Omega-Regular Games
    ACM SIGPLAN

    Fair Omega-Regular Games