
Learn to extract 3D terrain from Google Maps and import it into iClone and Blender for 3D animation and game development. Step-by-step guide with real-time demonstrations using the Grand Canyon Skywalk.

Learn to extract 3D building models from Google Maps and import them into iClone for animation projects. Step-by-step guide covers necessary tools and processes for accurate model extraction.

Learn to optimize 3D models in Blender for game development, including face reduction, mesh merging, and texture baking. Export game-ready assets to Smile Game Builder for codeless game creation.

Step-by-step tutorial on reducing bones in Maya for exporting CC3 characters to Smile Game Builder, with real-time demonstrations and helpful links for game development tools.

Step-by-step guide to create an animated eagle avatar for Unreal Engine using iClone. Learn to model, animate, and integrate a fully functional eagle NPC with flying and gliding capabilities.

Learn to create custom avatars with facial expressions and mouth movements, then export them from MakeHuman to iClone 7 and finally to Unreal Engine 4.26 for use in games or animations.

Step-by-step demonstration of creating cartoon 3D avatars using Character Creator 3 software. Showcases the process of designing four unique cartoon characters in just 30 minutes, with real-time screen capture.

Learn to transfer Character Creator 3 avatars with facial expressions, visemes, and body animations to Unreal Engine 4 & 5 using iClone's iMotionPlus system. Master advanced animation workflows for game development.

Step-by-step guide to create 3D characters with Fuse and import them into Unreal Engine 5, covering installation, avatar creation, skeleton setup, exporting, and importing using Retarget Manager.

Step-by-step guide for exchanging heads in Character Creator 3.4, covering essential techniques for 3D character customization in animation and game development projects.

Generate 3D human avatars from photos using PIFuHD and export as rigged FBX files for use in various 3D software. Learn to create unlimited characters for animation and game development projects.

Learn to create and export 3D human characters from Character Creator 3 as FBX files with full rigging and facial shapekeys, compatible with various 3D modeling and game development software.

Learn to create custom creatures in Spore and export them as FBX files for use in various 3D modeling, animation, and game development software. Step-by-step guide with real-time demonstrations.

Explore advanced facial animation techniques using iClone, including ARKit motion capture, AI-powered lip-sync, and real-time integration with Unreal Engine for creating lifelike character dialogues.

Learn to import and auto-rig 3D characters using AccuRIG in Character Creator 4. Master efficient workflows for Maya HumanIK, Blender MetaRig, and custom meshes, then animate in iClone 8 for streamlined 3D character creation.

Learn efficient 3D character outfitting techniques using Blender and Character Creator. Master mesh updates, texture baking, sculpting, and brush creation to streamline your workflow and create impressive character designs.

Explore AccuRig for quick character rigging, animation in iClone, and integration with Character Creator 4. Learn to generate functional skeletal rigs, apply motions, and import facial blend shapes for efficient 3D character creation.

Comprehensive guide to facial editing and animation in Character Creator 4 and iClone 8, covering muscle panels, expression libraries, and Face Key techniques for creating lifelike character expressions.

Explore 3D character creation techniques as Jasper Hesseling recreates Jessica Rabbit using iClone, ZBrush, and other tools. Learn modeling, texturing, and animation tips for iconic character design.

Explore top 3D render engines for iClone with digital artist José Tijerín. Compare Omniverse, Unreal Engine 5, and V-Ray for showcasing 3D sculptures and animations in game development.

Learn to export rigged characters from Blender to game engines. Covers fundamental concepts, common issues, and practical solutions for seamless integration of 3D models into various game development platforms.