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    Game Development

    3 277 курсов
    How to Design Addictive Games
    Stanford Online

    How to Design Addictive Games

    How to Make a Unity Game
    Jason Weimann (GameDev)

    How to Make a Unity Game

    The Science of Play - C4 Public Lectures
    Santa Fe Institute

    The Science of Play - C4 Public Lectures

    Computational Tools for Biology: Sandboxes to Think and Play With
    Santa Fe Institute

    Computational Tools for Biology: Sandboxes to Think and Play With

    Game Design Panel - IPFest 2019
    Santa Fe Institute

    Game Design Panel - IPFest 2019

    Using IntelliJ as a Game Engine - Just Because We Can
    Devoxx

    Using IntelliJ as a Game Engine - Just Because We Can

    Prototype Mobile Games Faster with the Input System in Unity 6
    Unity

    Prototype Mobile Games Faster with the Input System in Unity 6

    Blender Car 3D Modeling Demo
    Freedom Arts - 3D Animation & Game Dev

    Blender Car 3D Modeling Demo

    Squeezing Mushrooms into Bytes - Mario's NES Memory Magic
    Devoxx

    Squeezing Mushrooms into Bytes - Mario's NES Memory Magic

    Game Programming: Actions and Replays - Lecture 10
    Dave Churchill

    Game Programming: Actions and Replays - Lecture 10

    Critical Decisions - Live Services, Generative AI, and Game Infrastructure Architecture
    Unity

    Critical Decisions - Live Services, Generative AI, and Game Infrastructure Architecture

    Monetizing with Physical Retail in Virtual Spaces - Walmart and Unity
    Unity

    Monetizing with Physical Retail in Virtual Spaces - Walmart and Unity

    Prototyping a Game Fast with Unity Cloud Collaboration Tools
    Unity

    Prototyping a Game Fast with Unity Cloud Collaboration Tools

    Boosting Game Performance with Unity 6 Profiling Tools
    Unity

    Boosting Game Performance with Unity 6 Profiling Tools

    User Acquisition Strategies: Acquiring Players Throughout the App Lifecycle
    Unity

    User Acquisition Strategies: Acquiring Players Throughout the App Lifecycle

    The Psychology of Hooks: Motivating Player Engagement in Game Creatives
    Unity

    The Psychology of Hooks: Motivating Player Engagement in Game Creatives

    The Difficulty Curve: Building Monetization into Game Design
    Unity

    The Difficulty Curve: Building Monetization into Game Design

    From Zero to Hero: Earning and Spending Your First Game Dollar - Unite 2024
    Unity

    From Zero to Hero: Earning and Spending Your First Game Dollar - Unite 2024

    Rewarding Play: A Roadmap for In-Game Success in Free-to-Play Mobile Games
    Unity

    Rewarding Play: A Roadmap for In-Game Success in Free-to-Play Mobile Games

    Xbox and More: Unlock the Latest for Microsoft Gaming Platforms
    Unity

    Xbox and More: Unlock the Latest for Microsoft Gaming Platforms

    Connecting the DOTS: Making a Game with Unity's Entity Component System
    Unity

    Connecting the DOTS: Making a Game with Unity's Entity Component System