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    Game Development

    3 277 курсов
    Hitman Levels as Social Spaces - The Social Anthropology of Level Design
    GDC

    Hitman Levels as Social Spaces - The Social Anthropology of Level Design

    Shading the World of Anthem
    GDC

    Shading the World of Anthem

    An Introduction to Situational Game Design
    GDC

    An Introduction to Situational Game Design

    Evolving Emotional Storytelling in Thatgamecompany's Sky
    GDC

    Evolving Emotional Storytelling in Thatgamecompany's Sky

    How Killer Queen Built an Esports Scene on an Indie Budget
    GDC

    How Killer Queen Built an Esports Scene on an Indie Budget

    The Elementary Particles
    GDC

    The Elementary Particles

    Middle-Earth - Shadow of War - Creating Multi-Character Combat Animations
    GDC

    Middle-Earth - Shadow of War - Creating Multi-Character Combat Animations

    Making the Best of Imperfect Data - Reflections on an Ideal World
    Association for Computing Machinery (ACM)

    Making the Best of Imperfect Data - Reflections on an Ideal World

    A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality
    Association for Computing Machinery (ACM)

    A Visual Interaction Cue Framework from Video Game Environments for Augmented Reality

    Playing with Streakiness in Online Games - How Players Perceive and React to Winning and Losing Streaks in League of Legends
    Association for Computing Machinery (ACM)

    Playing with Streakiness in Online Games - How Players Perceive and React to Winning and Losing Streaks in League of Legends

    Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games
    Association for Computing Machinery (ACM)

    Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games

    Choosing to Help Monsters - A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives
    Association for Computing Machinery (ACM)

    Choosing to Help Monsters - A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives

    Playing to Wait - A Taxonomy of Idle Games
    Association for Computing Machinery (ACM)

    Playing to Wait - A Taxonomy of Idle Games

    A Trip to the Moon - Personalized Animated Movies for Self-reflection
    Association for Computing Machinery (ACM)

    A Trip to the Moon - Personalized Animated Movies for Self-reflection

    Orada Bir Gök Var Uzakta
    TEDx

    Orada Bir Gök Var Uzakta

    Breaking Barriers - Combat Accessibility in God of War Ragnarök
    GDC

    Breaking Barriers - Combat Accessibility in God of War Ragnarök

    Legacy Games - From Risk to Pandemic to SeaFall & Beyond
    GDC

    Legacy Games - From Risk to Pandemic to SeaFall & Beyond

    Complete Postmortem of Marketing Campaign for This War of Mine
    GDC

    Complete Postmortem of Marketing Campaign for This War of Mine

    Game Design Patterns for Building Friendships
    GDC

    Game Design Patterns for Building Friendships

    MX Hacker's Revenge
    Ruby Central

    MX Hacker's Revenge

    Soup to Nuts - Build a Video Game Using Ruby
    Ruby Central

    Soup to Nuts - Build a Video Game Using Ruby