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    Game Development

    3 277 курсов
    The Living World of The Witcher 3 - The Wild Hunt
    GDC

    The Living World of The Witcher 3 - The Wild Hunt

    Cosmic Top Secret - Do We Really Know Each Other?
    GDC

    Cosmic Top Secret - Do We Really Know Each Other?

    Taking Back What's Ours - The AI of Dishonored 2
    GDC

    Taking Back What's Ours - The AI of Dishonored 2

    Classic Game Postmortem - The Bard's Tale I and II
    GDC

    Classic Game Postmortem - The Bard's Tale I and II

    An Interactive Sound Dystopia - Real-Time Audio Processing in NieR - Automata
    GDC

    An Interactive Sound Dystopia - Real-Time Audio Processing in NieR - Automata

    The Successful Paradox of Combining Business Strategy with Nonconforming Game Development
    GDC

    The Successful Paradox of Combining Business Strategy with Nonconforming Game Development

    Know Your Market - Making Indie Games That Sell
    GDC

    Know Your Market - Making Indie Games That Sell

    Helping Players Hate - or Love - Their Nemesis
    GDC

    Helping Players Hate - or Love - Their Nemesis

    Partnership on Darkest Dungeon - The Double-Edged Sword
    GDC

    Partnership on Darkest Dungeon - The Double-Edged Sword

    Game Design Case Studies - One Designer - One Game - One System
    GDC

    Game Design Case Studies - One Designer - One Game - One System

    Denial of Service Mitigation
    GDC

    Denial of Service Mitigation

    Making the World Give a Damn About Your Game in 2018
    GDC

    Making the World Give a Damn About Your Game in 2018

    Repopulating the Earth - Character Production on Horizon Zero Dawn
    GDC

    Repopulating the Earth - Character Production on Horizon Zero Dawn

    Animating Quill - Creating an Emotional Experience
    GDC

    Animating Quill - Creating an Emotional Experience

    Pode - A Rose Painted Adventure
    GDC

    Pode - A Rose Painted Adventure

    Don't Ship a Product, Ship Value - Start Your Minimum Viable Product With a Solution
    GDC

    Don't Ship a Product, Ship Value - Start Your Minimum Viable Product With a Solution

    Cinematic Games Are Dead! Long Live Cinematic Games!
    GDC

    Cinematic Games Are Dead! Long Live Cinematic Games!

    The Design of Subnautica
    GDC

    The Design of Subnautica

    Open-Ended Puzzle Design at Zachtronics
    GDC

    Open-Ended Puzzle Design at Zachtronics

    Game Design Tools - For When Spreadsheets and Flowcharts Aren't Enough
    GDC

    Game Design Tools - For When Spreadsheets and Flowcharts Aren't Enough

    Do You Copy - Dialog System and Tools in Firewatch
    GDC

    Do You Copy - Dialog System and Tools in Firewatch