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    Conference Talks

    49,909 courses
    The Kine Postmortem
    GDC

    The Kine Postmortem

    Is Your Game Cross-Platform Ready?
    GDC

    Is Your Game Cross-Platform Ready?

    Reading the Rules of Baba Is You
    GDC

    Reading the Rules of Baba Is You

    Crafting a Tiny Open World - A Short Hike Postmortem
    GDC

    Crafting a Tiny Open World - A Short Hike Postmortem

    Kill the Hero, Save the -Narrative- World
    GDC

    Kill the Hero, Save the -Narrative- World

    Storytelling with Verbs - Integrating Gameplay and Narrative
    GDC

    Storytelling with Verbs - Integrating Gameplay and Narrative

    Empires to Ages - Storytelling Lessons Learned in 14 Years at BioWare
    GDC

    Empires to Ages - Storytelling Lessons Learned in 14 Years at BioWare

    Designing Path of Exile to Be Played Forever
    GDC

    Designing Path of Exile to Be Played Forever

    The Making of Divinity - Original Sin 2
    GDC

    The Making of Divinity - Original Sin 2

    Into the Breach Design Postmortem
    GDC

    Into the Breach Design Postmortem

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox
    GDC

    Level Design in Hitman - Guiding Players in a Non-Linear Sandbox

    Looking Back and Moving Forward with Pillars of Eternity
    GDC

    Looking Back and Moving Forward with Pillars of Eternity

    Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game
    GDC

    Mansions of Madness 2nd Edition - Postmortem of an App-Integrated Board Game

    Successful Freelancing in Game Audio
    GDC

    Successful Freelancing in Game Audio

    Iterating Design and Fighting Fires - Updating Fruit Ninja and Jetpack Joyride
    GDC

    Iterating Design and Fighting Fires - Updating Fruit Ninja and Jetpack Joyride

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned
    GDC

    Rick and Morty - Virtual Rick-ality Postmortem - VR Lessons Learned

    The Shapes in Your Story - Narrative Mapping Frameworks
    GDC

    The Shapes in Your Story - Narrative Mapping Frameworks

    Design in Detail
    GDC

    Design in Detail

    Breaking Through - Psychosis and the Making of Hellblade
    GDC

    Breaking Through - Psychosis and the Making of Hellblade

    How to Find and Engage a Great Artist - A Non-Artist Primer
    GDC

    How to Find and Engage a Great Artist - A Non-Artist Primer

    How to Build a Remote Team for Better Happiness
    GDC

    How to Build a Remote Team for Better Happiness