Back to courses

    Conference Talks

    49,909 courses
    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games
    GDC

    Data-Driven or Data-Blinded? Uses and Abuses of Analytics in Games

    High Resolution Pixel Art and Animation
    GDC

    High Resolution Pixel Art and Animation

    The Secrets to Creating an Indie Game Franchise
    GDC

    The Secrets to Creating an Indie Game Franchise

    It's About Time - System Design for Mobile Free-to-Play
    GDC

    It's About Time - System Design for Mobile Free-to-Play

    Emergent Storytelling Techniques in The Sims
    GDC

    Emergent Storytelling Techniques in The Sims

    Games as a Service is Dead
    GDC

    Games as a Service is Dead

    The Sound of Anthem
    GDC

    The Sound of Anthem

    Writing Tools Faster - Design Decisions to Accelerate Tool Development
    GDC

    Writing Tools Faster - Design Decisions to Accelerate Tool Development

    Developing Artifacts of Play for Your Tabletop Games
    GDC

    Developing Artifacts of Play for Your Tabletop Games

    Freeform Animation Rigging - Evolving the Animation Pipeline
    GDC

    Freeform Animation Rigging - Evolving the Animation Pipeline

    Bleeding-Edge Effects on Mobile
    GDC

    Bleeding-Edge Effects on Mobile

    Intrinsically Motivated Teams - Applying Self-Determination Theory
    GDC

    Intrinsically Motivated Teams - Applying Self-Determination Theory

    The Forest Paths Method for Accessible Narrative Design
    GDC

    The Forest Paths Method for Accessible Narrative Design

    Geometry in Milliseconds - Real-Time Constructive Solid Geometry
    GDC

    Geometry in Milliseconds - Real-Time Constructive Solid Geometry

    Game VR - AR - Paper Beast - Technical Audio in a Simulated VR Ecosystem
    GDC

    Game VR - AR - Paper Beast - Technical Audio in a Simulated VR Ecosystem

    Aesthetic Driven Development - Choosing Your Art Before Making a Game
    GDC

    Aesthetic Driven Development - Choosing Your Art Before Making a Game

    Custom Tool Time - Make More in Less Time
    GDC

    Custom Tool Time - Make More in Less Time

    Successfully Use Deep Reinforcement Learning in Testing and NPC Development
    GDC

    Successfully Use Deep Reinforcement Learning in Testing and NPC Development

    Clash of Clans - Bigger, Better, Battle Pass
    GDC

    Clash of Clans - Bigger, Better, Battle Pass

    Machine Learning for Optimal Matchmaking
    GDC

    Machine Learning for Optimal Matchmaking

    Game Server Performance on Tom Clancy's The Division 2
    GDC

    Game Server Performance on Tom Clancy's The Division 2