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    Computer Graphics

    2 772 курсов
    Procedural Grass in Ghost of Tsushima
    GDC

    Procedural Grass in Ghost of Tsushima

    Graphics Performance Analysis with FrameRetrace - A Responsive UI for ApiTrace
    Linux Foundation

    Graphics Performance Analysis with FrameRetrace - A Responsive UI for ApiTrace

    Faster Polytope Rounding, Sampling, and Volume Computation via a Sublinear Ball Walk
    IEEE

    Faster Polytope Rounding, Sampling, and Volume Computation via a Sublinear Ball Walk

    LeviCursor - Dexterous Interaction with a Levitating Object
    Association for Computing Machinery (ACM)

    LeviCursor - Dexterous Interaction with a Levitating Object

    Browsing Group First-Person Videos with 3D Visualization
    Association for Computing Machinery (ACM)

    Browsing Group First-Person Videos with 3D Visualization

    Unimanual Pen+Touch Input Using Variations of Precision Grip Postures
    Association for Computing Machinery (ACM)

    Unimanual Pen+Touch Input Using Variations of Precision Grip Postures

    The Future Evolution of Language
    Association for Computing Machinery (ACM)

    The Future Evolution of Language

    FIFA 22's Hypermotion - Full-Match Mocap Driving Machine Learning Technology
    GDC

    FIFA 22's Hypermotion - Full-Match Mocap Driving Machine Learning Technology

    Finding Harmony in Anime Style and Physically Based Rendering
    GDC

    Finding Harmony in Anime Style and Physically Based Rendering

    High Dynamic Range Color Grading and Display in Frostbite
    GDC

    High Dynamic Range Color Grading and Display in Frostbite

    A New Dimension to Below - Personal Discovery and Adaptation
    GDC Festival of Gaming

    A New Dimension to Below - Personal Discovery and Adaptation

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'
    GDC Festival of Gaming

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'

    Disintegrating Meshes with Particles in God of War
    GDC Festival of Gaming

    Disintegrating Meshes with Particles in God of War

    The Lighting Technology of Detroit - Become Human
    GDC

    The Lighting Technology of Detroit - Become Human

    Game VR - AR - Paper Beast - Technical Audio in a Simulated VR Ecosystem
    GDC

    Game VR - AR - Paper Beast - Technical Audio in a Simulated VR Ecosystem

    A Retrospective Case Study of VMware Guest-to-Host Escape Vulnerabilities
    Black Hat

    A Retrospective Case Study of VMware Guest-to-Host Escape Vulnerabilities

    Optimizing and Deploying Real-Time Ray Traced Global Illumination with RTXGI – Unite Copenhagen
    Unity

    Optimizing and Deploying Real-Time Ray Traced Global Illumination with RTXGI – Unite Copenhagen

    Unity for Film and Animation - Product Roadmap and Q&A
    Unity

    Unity for Film and Animation - Product Roadmap and Q&A

    World, Film, Game - The Transmedia Storytelling of Golf Club - Wasteland
    Unity

    World, Film, Game - The Transmedia Storytelling of Golf Club - Wasteland

    Create Amazing VFX with the Visual Effect Graph - Unite LA
    Unity

    Create Amazing VFX with the Visual Effect Graph - Unite LA

    Book of the Dead - Environmental Design Techniques for Photo-Real Worldbuilding
    Unity

    Book of the Dead - Environmental Design Techniques for Photo-Real Worldbuilding