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    Disintegrating Meshes with Particles in God of War

    GDC Festival of Gaming0.0
    23 minutes
    English
    0/12 уроков (0%)
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    Disintegrating Meshes with Particles in God of War

    YouTube·GDC (Game Developers Conference)

    Explore the innovative particle emission technique developed by Sony Santa Monica Studio for 'God of War' in this 2019 GDC talk. Discover how programmer Rupert Renard and his team created a versatile method to remove corpses from the screen, which found numerous additional applications. Learn about the technique's overview, frame breakdown, built-in LOD, additional features, limitations, and other applications. Gain insights into the future work planned for this technology and understand why disintegrating meshes became a crucial aspect of the game's visual effects.

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