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    Finding Harmony in Anime Style and Physically Based Rendering

    GDC0.0
    30 minutes
    English
    0/25 уроков (0%)
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    Finding Harmony in Anime Style and Physically Based Rendering

    YouTube·GDC (Game Developers Conference)

    Explore rendering techniques for creating a physics-based world while maintaining an anime style in game development during this 30-minute GDC Technical Artist Summit talk. Delve into practical approaches using a deferred rendering pipeline, focusing on lighting, shadowing, post-processing, and other notable features in 2D animations for both runtime and asset creation. Learn how to apply advanced modern rendering techniques to toon shading-based games, with insights applicable to various art styles. Discover the intricacies of cel shading, physically based rendering, GBuffer layout, dynamic lighting, adaptive shadow systems, hair rendering, multi-layered transparency, and in-game lookdev pipelines. Gain valuable knowledge on integrating complex materials, manipulating skin color, and implementing silhouette lines to achieve a harmonious blend of anime aesthetics and realistic rendering in game development.

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