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    Game Design

    560 курсов
    How to Teach 5 Semesters of Game Design in 1 Class
    GDC

    How to Teach 5 Semesters of Game Design in 1 Class

    The State and Future of Board Games
    GDC

    The State and Future of Board Games

    Making Tetris Effect-ive
    GDC

    Making Tetris Effect-ive

    Creating Newstalgia for 'Crash Bandicoot 4' - Modernizing a Classic IP
    GDC

    Creating Newstalgia for 'Crash Bandicoot 4' - Modernizing a Classic IP

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year
    GDC

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year

    Dead by Daylight - Object of Obsession
    GDC

    Dead by Daylight - Object of Obsession

    Crashlands - Design by Chaos
    GDC

    Crashlands - Design by Chaos

    Parkour - How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps
    GDC

    Parkour - How to Improve Freedom of Movement in First-Person Games in 20 Simple Steps

    A Deep Dive into the 12 Motivations - Findings from 400,000+ Gamers
    GDC

    A Deep Dive into the 12 Motivations - Findings from 400,000+ Gamers

    Interviewing for Game Design
    GDC

    Interviewing for Game Design

    A Decade of Approachability in Fighting Games
    GDC

    A Decade of Approachability in Fighting Games

    Data-Driven Dynamic Gameplay Effects on For Honor
    GDC

    Data-Driven Dynamic Gameplay Effects on For Honor

    What's Next in Game Design - Will Wright's 2006 Keynote
    GDC

    What's Next in Game Design - Will Wright's 2006 Keynote

    Dynamics - The State of the Art
    GDC

    Dynamics - The State of the Art

    Bridging the Gap Between UX Principles and Game Design
    GDC

    Bridging the Gap Between UX Principles and Game Design

    Emotion in Game Design - A UX Perspective
    GDC

    Emotion in Game Design - A UX Perspective

    Skill-Building Series - Pixel Art and Animation in the Hi-Bit Age
    GDC

    Skill-Building Series - Pixel Art and Animation in the Hi-Bit Age

    Mining Your Own Design - Crafting the Crafting System in Astroneer
    GDC

    Mining Your Own Design - Crafting the Crafting System in Astroneer

    The Holy Grail of Multiplayer Level Design - Casual and Competitive Maps
    GDC

    The Holy Grail of Multiplayer Level Design - Casual and Competitive Maps

    Good Design Makes Happy Customers - A Microtransaction Design Primer
    GDC

    Good Design Makes Happy Customers - A Microtransaction Design Primer

    Games, Psychology, and UX
    GDC

    Games, Psychology, and UX