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    Game Design

    560 курсов
    Game Design Case Studies - One Designer - One Game - One System
    GDC

    Game Design Case Studies - One Designer - One Game - One System

    Pode - A Rose Painted Adventure
    GDC

    Pode - A Rose Painted Adventure

    The Design of Subnautica
    GDC

    The Design of Subnautica

    Game Design Tools - For When Spreadsheets and Flowcharts Aren't Enough
    GDC

    Game Design Tools - For When Spreadsheets and Flowcharts Aren't Enough

    Slay the Spire - Metrics Driven Design and Balance
    GDC

    Slay the Spire - Metrics Driven Design and Balance

    All Systems No - Learning from the Doomed Launch of Brigador
    GDC

    All Systems No - Learning from the Doomed Launch of Brigador

    Designing Gambit Mode in Destiny 2 - Forsaken
    GDC

    Designing Gambit Mode in Destiny 2 - Forsaken

    Rules of the Game - Five Further Techniques from Rather Clever Designers
    GDC

    Rules of the Game - Five Further Techniques from Rather Clever Designers

    Mooncrash - Resetting the Immersive Simulation
    GDC

    Mooncrash - Resetting the Immersive Simulation

    RimWorld - Contrarian, Ridiculous, and Impossible Game Design Methods
    GDC

    RimWorld - Contrarian, Ridiculous, and Impossible Game Design Methods

    Why Make Games? Lessons from Frostpunk and This War of Mine
    GDC

    Why Make Games? Lessons from Frostpunk and This War of Mine

    Classic Game Postmortem - Lemmings
    GDC

    Classic Game Postmortem - Lemmings

    Classic Game Design Postmortem - Swinging with Spider-Man
    GDC

    Classic Game Design Postmortem - Swinging with Spider-Man

    Classic Game Postmortem - Paperboy
    GDC

    Classic Game Postmortem - Paperboy

    Raising Atreus for Battle in God of War
    GDC

    Raising Atreus for Battle in God of War

    Building a Living World from Ancient Ruins in Assassin's Creed Odyssey
    GDC

    Building a Living World from Ancient Ruins in Assassin's Creed Odyssey

    Reinventing God of War
    GDC

    Reinventing God of War

    The Freedom Fallacy - Understanding Player Autonomy in Game Design
    GDC

    The Freedom Fallacy - Understanding Player Autonomy in Game Design

    Developing a UX Mindset on Fortnite
    GDC

    Developing a UX Mindset on Fortnite

    How the Hell Do You Make Money?
    GDC

    How the Hell Do You Make Money?

    Evolving Combat in 'God of War' for a New Perspective
    GDC

    Evolving Combat in 'God of War' for a New Perspective