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Data-Driven Dynamic Gameplay Effects on For Honor
YouTube·GDC (Game Developers Conference)
Dive into the modifiers system of For Honor in this 2017 GDC talk by Ubisoft's Aurelie Le Chevalier. Explore the data-driven system that enables designers to dynamically create gameplay effects, handling everything from character stat buffs/debuffs to AI decision-making, areas of effects, and attack properties. Gain insights into the development of this versatile system that enhances the game's design flexibility and gameplay depth.