Каталог

    Data-Driven Dynamic Gameplay Effects on For Honor

    GDC0.0
    51 minutes
    English
    0/1 уроков (0%)
    – из 1

    Data-Driven Dynamic Gameplay Effects on For Honor

    YouTube·GDC (Game Developers Conference)

    Dive into the modifiers system of For Honor in this 2017 GDC talk by Ubisoft's Aurelie Le Chevalier. Explore the data-driven system that enables designers to dynamically create gameplay effects, handling everything from character stat buffs/debuffs to AI decision-making, areas of effects, and attack properties. Gain insights into the development of this versatile system that enhances the game's design flexibility and gameplay depth.

    FreeCourses

    Бесплатные курсы университетов и независимых авторов.

    Каталог на основе данных Class Central. © 2026 Free Courses