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    Game Design

    560 курсов
    Forgiveness Mechanics - Reading Minds for Responsive Gameplay
    GDC

    Forgiveness Mechanics - Reading Minds for Responsive Gameplay

    To Err is to Play - Human Error and Game Design
    GDC

    To Err is to Play - Human Error and Game Design

    Level Design Workshop - The Illusion of Choice
    GDC

    Level Design Workshop - The Illusion of Choice

    Integrating Narrative into Game Design - A Portal Post-Mortem
    GDC

    Integrating Narrative into Game Design - A Portal Post-Mortem

    Writing and Narrative Design - A Relationship
    GDC

    Writing and Narrative Design - A Relationship

    Cursed Problems in Game Design
    GDC

    Cursed Problems in Game Design

    Random Tidbits - Use Chance to Enhance Fun
    GDC

    Random Tidbits - Use Chance to Enhance Fun

    Experimental Gameplay Workshop 2019
    GDC

    Experimental Gameplay Workshop 2019

    Beyond Game Design
    GDC

    Beyond Game Design

    Concrete Jungle Gym - Building Traversal in Marvel's Spider-Man
    GDC

    Concrete Jungle Gym - Building Traversal in Marvel's Spider-Man

    Animation Bootcamp - Script to Screen - The Development Diary of Marvel's Spider-Man
    GDC

    Animation Bootcamp - Script to Screen - The Development Diary of Marvel's Spider-Man

    Rewarding Exploration with Collectibles and Gatherables
    GDC

    Rewarding Exploration with Collectibles and Gatherables

    The Art of FAITH - Horror at 192x160 Pixels
    GDC

    The Art of FAITH - Horror at 192x160 Pixels

    World Design for Different Player Types
    GDC

    World Design for Different Player Types

    An Introduction to Situational Game Design
    GDC

    An Introduction to Situational Game Design

    Making the Best of Imperfect Data - Reflections on an Ideal World
    Association for Computing Machinery (ACM)

    Making the Best of Imperfect Data - Reflections on an Ideal World

    Playing with Streakiness in Online Games - How Players Perceive and React to Winning and Losing Streaks in League of Legends
    Association for Computing Machinery (ACM)

    Playing with Streakiness in Online Games - How Players Perceive and React to Winning and Losing Streaks in League of Legends

    Choosing to Help Monsters - A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives
    Association for Computing Machinery (ACM)

    Choosing to Help Monsters - A Mixed-Method Examination of Meaningful Choices in Narrative-Rich Games and Interactive Narratives

    Playing to Wait - A Taxonomy of Idle Games
    Association for Computing Machinery (ACM)

    Playing to Wait - A Taxonomy of Idle Games

    Legacy Games - From Risk to Pandemic to SeaFall & Beyond
    GDC

    Legacy Games - From Risk to Pandemic to SeaFall & Beyond

    Game Design Patterns for Building Friendships
    GDC

    Game Design Patterns for Building Friendships