
Explore open-source matchmaking for multiplayer games with Unity and Google. Learn about architecture, see a live demo, and discover how to get involved in this innovative project.

Explore photogrammetry, asset creation, and advanced rendering techniques for building a hyper-realistic forest environment in Unity, with insights from the Book of the Dead demo team.

Explore latest Unity Particle System features, optimization practices, and VFX creation techniques. Learn about Ring Buffer Mode, Shape Module, External Forces, and more for enhanced visual effects.

Explore lightmapping basics, Progressive Lightmapper, and optimization techniques in Unity. Learn to solve common issues and get insights into future developments for enhanced game lighting.

Explore building blocks in Mixed Reality Toolkit for HoloLens and immersive headsets. Learn about input, interactive objects, spatial mapping, and more to jumpstart your mixed reality app development.

Optimize Unity UI performance: Learn to identify, track, and eliminate garbage generation for smoother, more efficient user interfaces using profiling tools and best practices.

Optimize mobile VR experiences using Lightweight Render Pipeline. Learn performance benchmarks, post-processing, platform integrations, 3-DOF controller interactions, and essential mobile VR development techniques.

Explore dynamic environment creation for autonomous vehicle training using Unity, covering simulation techniques, challenges, and sensor simulations for advancing AV development.

Explore Unity's Memory Profiler for efficient troubleshooting of memory-related issues, including leak detection, allocation analysis, and in-depth memory inspection.

Explore Unity's new Prefab system: nesting, variants, overrides, and more. Gain insights into implementation decisions and practical applications for efficient game development.

Explore Unity's Entity Component System and C# Job System to optimize CPU performance in game development. Learn implementation techniques and benefits for modern, efficient game creation.

Explore Unity's new Addressable Asset system for improved game asset management, project workflow optimization, and enhanced performance. Learn its functionality and application in various scenarios.

Explore efficient digital content creation workflows between Maya and Unity, featuring improved FBX importing/exporting and custom plugins for seamless integration in game development pipelines.

Discover UIForia, a powerful UI engine for Unity games. Learn about fast data binding, efficient layouts, hot reloading, and performance optimization for seamless user interfaces.

Explore DOTS implementation in a zombie shooter game, focusing on performance improvements and data-oriented design principles for Unity developers.

Explore Entity Component System (ECS) in turn-based game development, covering concepts, implementation, and potential challenges through a practical prototype demonstration.

Explore Unity ECS for mobile game development through a traffic simulation project, covering pathfinding, collision detection, and best practices for data-oriented programming and the C# Job System.

Explore the implementation of a 2-player split screen UI in Unity, addressing Event System limitations and providing insights on best practices and pitfalls to avoid.

Discover rapid VR game prototyping using VRTK, from camera rigs to interactive elements. Learn to create a balloon shooting gallery and accelerate your VR project development.

Explore Unity's latest tech and best practices for creating stunning high-end VR and mobile AR visuals, covering rendering techniques, challenges, and platform-specific features.

Explore Unity's AR Foundation framework roadmap, latest developments, and cross-platform deployment capabilities for mobile and wearable AR applications.