Back to courses

    Conference Talks

    49,909 courses
    The Calm in the Storm - An Introvert's Guide to Success
    GDC Festival of Gaming

    The Calm in the Storm - An Introvert's Guide to Success

    A Recipe for Mixed Reality in Mario Kart Live
    GDC Festival of Gaming

    A Recipe for Mixed Reality in Mario Kart Live

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'
    GDC Festival of Gaming

    Keyframes and Cardboard Props - The Cinematic Process Behind 'God of War'

    Red Pill Blue Pill - Narrative AI for Deep Emotions
    GDC Festival of Gaming

    Red Pill Blue Pill - Narrative AI for Deep Emotions

    Disintegrating Meshes with Particles in God of War
    GDC Festival of Gaming

    Disintegrating Meshes with Particles in God of War

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II
    GDC Festival of Gaming

    Swiping on the Six Strings - Crafting an Interactive Guitar in The Last of Us - Part II

    How the Industry Can Change the -Games Are Bad- Narrative
    GDC Festival of Gaming

    How the Industry Can Change the -Games Are Bad- Narrative

    Building a Unified Cross-Project UI Framework
    GDC Festival of Gaming

    Building a Unified Cross-Project UI Framework

    Tackling Audience Experiences in Games
    GDC Festival of Gaming

    Tackling Audience Experiences in Games

    Designing Radically Non-Linear Single Player Levels
    GDC Festival of Gaming

    Designing Radically Non-Linear Single Player Levels

    Cementing Your Duct Tape - Turning Hacks into Tools
    GDC Festival of Gaming

    Cementing Your Duct Tape - Turning Hacks into Tools

    Environmental Narrative - Telling Stories in Spaces Without Saying Anything Aloud
    GDC Festival of Gaming

    Environmental Narrative - Telling Stories in Spaces Without Saying Anything Aloud

    The Schema is Still Mightier than the Sword - How Cognition Predicts Player Spatial Coding Systems
    GDC Festival of Gaming

    The Schema is Still Mightier than the Sword - How Cognition Predicts Player Spatial Coding Systems

    Critiquing Game Visuals - Common Problems and How to Solve Them
    GDC Festival of Gaming

    Critiquing Game Visuals - Common Problems and How to Solve Them

    End-to-End Procedural Generation in Caves of Qud
    GDC Festival of Gaming

    End-to-End Procedural Generation in Caves of Qud

    Super Humans of New York - Managing the Many Faces in Marvel's Spider-Man
    GDC Festival of Gaming

    Super Humans of New York - Managing the Many Faces in Marvel's Spider-Man

    Can You Make a Good Game Without Good Play Mechanics?
    GDC Festival of Gaming

    Can You Make a Good Game Without Good Play Mechanics?

    PR Success - How to Get Your Game Across in 5 Seconds
    GDC Festival of Gaming

    PR Success - How to Get Your Game Across in 5 Seconds

    Low Cost Facial Scanning Using Photogrammetry in State of Decay 2
    GDC Festival of Gaming

    Low Cost Facial Scanning Using Photogrammetry in State of Decay 2

    Taking an Axe to God of War Gameplay
    GDC Festival of Gaming

    Taking an Axe to God of War Gameplay

    Illustrating Tamriel - Creating Key Art for The Elder Scrolls Online
    GDC Festival of Gaming

    Illustrating Tamriel - Creating Key Art for The Elder Scrolls Online