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    Conference Talks

    49,909 courses
    Replicating Chaos - Vehicle Replication in Watch Dogs 2
    GDC

    Replicating Chaos - Vehicle Replication in Watch Dogs 2

    Math for Game Programmers - Harmonic Functions and Mean-Value
    GDC

    Math for Game Programmers - Harmonic Functions and Mean-Value

    Creating the Musical Identity and Style of Your Game
    GDC

    Creating the Musical Identity and Style of Your Game

    Designing Episode's Interactive Fiction in Three Phases
    GDC

    Designing Episode's Interactive Fiction in Three Phases

    Solving an Invisible Problem - Designing for Color-Blindness in Games
    GDC

    Solving an Invisible Problem - Designing for Color-Blindness in Games

    Ranking Systems - Elo, TrueSkill and Your Own
    GDC

    Ranking Systems - Elo, TrueSkill and Your Own

    High Dynamic Range Color Grading and Display in Frostbite
    GDC

    High Dynamic Range Color Grading and Display in Frostbite

    Kingdoms and Castles Postmortem
    GDC

    Kingdoms and Castles Postmortem

    Freelancing - How to Live the Dream and Avoid the Nightmare
    GDC

    Freelancing - How to Live the Dream and Avoid the Nightmare

    Authored vs. Systemic - Finding a Balance for Combat AI in Uncharted 4
    GDC

    Authored vs. Systemic - Finding a Balance for Combat AI in Uncharted 4

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars
    GDC

    Designing Two Tasty Cores Three Times Over - The Case of Brawl Stars

    The 2019 Animation Microtalks
    GDC

    The 2019 Animation Microtalks

    Dead Cells - What the F*n!
    GDC

    Dead Cells - What the F*n!

    A New Dimension to Below - Personal Discovery and Adaptation
    GDC Festival of Gaming

    A New Dimension to Below - Personal Discovery and Adaptation

    AI Arborist - Proper Cultivation and Care for Your Behavior Trees
    GDC Festival of Gaming

    AI Arborist - Proper Cultivation and Care for Your Behavior Trees

    Making Games That Stand Out and Survive
    GDC Festival of Gaming

    Making Games That Stand Out and Survive

    Design by the Numbers - Using Data for Good
    GDC Festival of Gaming

    Design by the Numbers - Using Data for Good

    A Historian's Guide to Researching Your Historical Game
    GDC Festival of Gaming

    A Historian's Guide to Researching Your Historical Game

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima
    GDC Festival of Gaming

    Honoring the Blade - Lethality and Combat Balance in Ghost of Tsushima

    Tough Questions to Improve Your Leadership
    GDC Festival of Gaming

    Tough Questions to Improve Your Leadership

    King Me - A Defense of King-Making in Board Game Design
    GDC Festival of Gaming

    King Me - A Defense of King-Making in Board Game Design