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    Conference Talks

    49,909 courses
    Finding Harmony in Anime Style and Physically Based Rendering
    GDC

    Finding Harmony in Anime Style and Physically Based Rendering

    Sunless Skies - A Narrative Postmortem
    GDC

    Sunless Skies - A Narrative Postmortem

    Plot and Parcel - Procedural Level Design in XCOM 2
    GDC

    Plot and Parcel - Procedural Level Design in XCOM 2

    Eos is Alive - The AI Systems of Final Fantasy XV
    GDC

    Eos is Alive - The AI Systems of Final Fantasy XV

    Indexing and Iterating Design Space Permutations
    GDC

    Indexing and Iterating Design Space Permutations

    Performance and Memory Postmortem for Middle-earth - Shadow of War
    GDC

    Performance and Memory Postmortem for Middle-earth - Shadow of War

    Brain-Computer Interfaces - One Possible Future for How We Play
    GDC

    Brain-Computer Interfaces - One Possible Future for How We Play

    Exploring the Tech and Design of Noita
    GDC

    Exploring the Tech and Design of Noita

    Water Rendering in Far Cry 5
    GDC

    Water Rendering in Far Cry 5

    What Cats Can Teach You About Empathic Game Design
    GDC

    What Cats Can Teach You About Empathic Game Design

    The Sound of Horror - Resident Evil 7 - Biohazard
    GDC

    The Sound of Horror - Resident Evil 7 - Biohazard

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic
    GDC

    Age of Empires II - Definitive Edition - How Forgotten Empire Revived a Classic

    The Gamer's Brain - UX of Onboarding and Player Engagement
    GDC

    The Gamer's Brain - UX of Onboarding and Player Engagement

    Paid Acquisition for Smartphone Games - A Scrappy, Practical Guide
    GDC

    Paid Acquisition for Smartphone Games - A Scrappy, Practical Guide

    Environment Design as Spatial Cinematography - Theory and Practice
    GDC

    Environment Design as Spatial Cinematography - Theory and Practice

    Character Pipeline and Customization System for Far Cry Primal
    GDC

    Character Pipeline and Customization System for Far Cry Primal

    Tips from the Trenches - An Indie Guide to Contracting
    GDC

    Tips from the Trenches - An Indie Guide to Contracting

    Game Preservation Best Practices - A Real Life EA Case Study
    GDC

    Game Preservation Best Practices - A Real Life EA Case Study

    Horizon Zero Dawn - A QA Open World Case Study
    GDC

    Horizon Zero Dawn - A QA Open World Case Study

    How to Make Games and Influence People - Leading Your Team Effectively and Healthily
    GDC

    How to Make Games and Influence People - Leading Your Team Effectively and Healthily

    Crowdfunding Your Video Game in 2019
    GDC

    Crowdfunding Your Video Game in 2019