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    Computer Graphics

    2 772 курсов
    Системы координат при проведении землеустроительных и маркшейдерских работ
    CdoGEO of Kazan Federal University

    Системы координат при проведении землеустроительных и маркшейдерских работ

    Intro to 3D Graphics - NDC Oslo 2024
    NDC Conferences

    Intro to 3D Graphics - NDC Oslo 2024

    Complexity and the Hat
    Centre International de Rencontres Mathématiques

    Complexity and the Hat

    Scene Simulation with CrowdGen and Smart Accessories
    Reallusion

    Scene Simulation with CrowdGen and Smart Accessories

    Digital Reality: From Learned Models via Synthetic Data to Trusted-AI - and Back
    NHR@FAU

    Digital Reality: From Learned Models via Synthetic Data to Trusted-AI - and Back

    Game Programming: Sprites, Textures, and Animations - Lecture 9
    Dave Churchill

    Game Programming: Sprites, Textures, and Animations - Lecture 9

    Game Programming: Introduction to Shaders - Lecture 21
    Dave Churchill

    Game Programming: Introduction to Shaders - Lecture 21

    Taking Static Type-Safety to the Next Level: Physical Units for Matrices
    CppCon

    Taking Static Type-Safety to the Next Level: Physical Units for Matrices

    What Is an Image? - C++ Computer Graphics Tutorial - GPU, GUI, 2D Graphics and Pixels Explained
    CppCon

    What Is an Image? - C++ Computer Graphics Tutorial - GPU, GUI, 2D Graphics and Pixels Explained

    Ubiquitous 3D Vision in the Wild
    VinAI

    Ubiquitous 3D Vision in the Wild

    AI Synthesis for Metaverse Capabilities and Next-Generation AI VFX
    VinAI

    AI Synthesis for Metaverse Capabilities and Next-Generation AI VFX

    Learn OpenCV in Python - Computer Vision Projects
    Augmented Startups

    Learn OpenCV in Python - Computer Vision Projects

    Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2
    Freya Holmér

    Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

    Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3
    Freya Holmér

    Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3

    Shader Basics, Blending and Textures for Game Developers - Part 1
    Freya Holmér

    Shader Basics, Blending and Textures for Game Developers - Part 1

    MemoVis - Creating Companion Reference Images for 3D Design Feedback Using GenAI
    Association for Computing Machinery (ACM)

    MemoVis - Creating Companion Reference Images for 3D Design Feedback Using GenAI

    User Agency and Visual Properties in AI-Generated Images
    Association for Computing Machinery (ACM)

    User Agency and Visual Properties in AI-Generated Images

    What's in a Cable? Abstracting Knitting Design Elements with Blended Raster/Vector Primitives
    Association for Computing Machinery (ACM)

    What's in a Cable? Abstracting Knitting Design Elements with Blended Raster/Vector Primitives

    Chromaticity Gradient Mapping for Interactive Control of Color Contrast in Images and Video
    Association for Computing Machinery (ACM)

    Chromaticity Gradient Mapping for Interactive Control of Color Contrast in Images and Video

    MobilePoser - Real-Time Full-Body Pose Estimation and 3D Human Translation from IMUs in Mobile Consumption
    Association for Computing Machinery (ACM)

    MobilePoser - Real-Time Full-Body Pose Estimation and 3D Human Translation from IMUs in Mobile Consumption

    AniCraft - Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation
    Association for Computing Machinery (ACM)

    AniCraft - Crafting Everyday Objects as Physical Proxies for Prototyping 3D Character Animation