Каталог

    Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3

    Freya Holmér0.0
    3 hours 18 minutes
    English
    0/25 уроков (0%)
    – из 25

    Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3

    YouTube·Shaders

    Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Dive into an extensive 3-hour lecture on advanced shader techniques for game development. Explore normal maps, tangent space, height maps, and image-based lighting. Learn about multi-light support, .cginc include files, multiple passes, and Unity's lighting macros. Discover how to implement color/albedo textures, normal map intensity, and height/displacement maps. Gain insights into vertex shader texture sampling, mesh normal caveats, and the importance of ambient light. Master the concepts of image-based lighting (IBL), skybox shaders, and rectilinear skybox sampling. Enhance your understanding of diffuse and specular IBL techniques to create more realistic and visually appealing game environments.

    FreeCourses

    Бесплатные курсы университетов и независимых авторов.

    Каталог на основе данных Class Central. © 2026 Free Courses