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    Developing a UX Mindset on Fortnite
    GDC

    Developing a UX Mindset on Fortnite

    Breathing Life into Greek Myth - The Dialogue of Hades
    GDC

    Breathing Life into Greek Myth - The Dialogue of Hades

    Making Tetris Effect-ive
    GDC

    Making Tetris Effect-ive

    Tackling Cheating in Gaming
    GDC

    Tackling Cheating in Gaming

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year
    GDC

    The Jackbox Party Pack Unboxed - How and Why We Make a Pack of 5 Games Every Year

    Crashlands - Design by Chaos
    GDC

    Crashlands - Design by Chaos

    No Time, No Budget, No Problem - Finishing The First Tree
    GDC

    No Time, No Budget, No Problem - Finishing The First Tree

    Celebrating Introverts in the Workplace
    GDC

    Celebrating Introverts in the Workplace

    How to Run a Studio Without a Surprise Hit
    GDC

    How to Run a Studio Without a Surprise Hit

    Trailer Made - What Makes a Successful and Memorable Game Trailer
    GDC

    Trailer Made - What Makes a Successful and Memorable Game Trailer

    The Diary of a Modern PR Campaign - How to Plan Your Game's Promotion
    GDC

    The Diary of a Modern PR Campaign - How to Plan Your Game's Promotion

    Embracing Ambiguity - How to Do Good Work When You Don't Know What to Do
    GDC

    Embracing Ambiguity - How to Do Good Work When You Don't Know What to Do

    Fast, Cheap and Flashy - An Indie Art Direction Adventure
    GDC

    Fast, Cheap and Flashy - An Indie Art Direction Adventure

    Trolls - The Cost of Doing Nothing
    GDC

    Trolls - The Cost of Doing Nothing

    Frictionless Media - Why Community Is the New Marketing
    GDC

    Frictionless Media - Why Community Is the New Marketing

    Lessons from Duolingo - How to Turn Good Intentions Into Good Numbers
    GDC

    Lessons from Duolingo - How to Turn Good Intentions Into Good Numbers

    Taming the Chaos - Lessons in Project Management
    GDC

    Taming the Chaos - Lessons in Project Management

    Good Design Makes Happy Customers - A Microtransaction Design Primer
    GDC

    Good Design Makes Happy Customers - A Microtransaction Design Primer

    The Mechanics of Explosive Growth
    GDC

    The Mechanics of Explosive Growth

    The Distributed Art Direction of Edith Finch
    GDC

    The Distributed Art Direction of Edith Finch

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS
    GDC

    Dead by Daylight - When Creative and Business Minds Are Cooking with GAAS