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    Vulkan

    65 курсов
    Open Source Graphics 101 - Getting Started
    Linux Foundation

    Open Source Graphics 101 - Getting Started

    GPU Virtual Memory Address Management for Nouveau and Linux Kernel
    Linux Plumbers Conference

    GPU Virtual Memory Address Management for Nouveau and Linux Kernel

    But Mummy I Don't Want to Use CUDA - Open Source GPU Compute
    linux.conf.au

    But Mummy I Don't Want to Use CUDA - Open Source GPU Compute

    Open Source GPU Compute Stack - Not Dancing the CUDA Dance
    Linux Plumbers Conference

    Open Source GPU Compute Stack - Not Dancing the CUDA Dance

    Improving Graphics Interactivity - It's All in the Timing
    Linux Plumbers Conference

    Improving Graphics Interactivity - It's All in the Timing

    Beyond CUDA - GPU Accelerated Computing on Cross-Vendor Graphics Cards with Vulkan Kompute - AMD, Qualcomm, NVIDIA & Friends
    CNCF [Cloud Native Computing Foundation]

    Beyond CUDA - GPU Accelerated Computing on Cross-Vendor Graphics Cards with Vulkan Kompute - AMD, Qualcomm, NVIDIA & Friends

    Mesh Shaders on NVIDIA Hardware - Implementation and Future Development in NVK
    X.Org Foundation

    Mesh Shaders on NVIDIA Hardware - Implementation and Future Development in NVK

    Towards a Universal Buffer Allocator for Linux
    X.Org Foundation

    Towards a Universal Buffer Allocator for Linux

    Nouveau and NVK Graphics Stack Update 2024 - Status and Future Plans
    X.Org Foundation

    Nouveau and NVK Graphics Stack Update 2024 - Status and Future Plans

    Enhancements to the Raspberry Pi GPU Driver Stack - Performance and Vulkan 1.3 Updates
    X.Org Foundation

    Enhancements to the Raspberry Pi GPU Driver Stack - Performance and Vulkan 1.3 Updates

    Defense in Depth: Isolating Mesa From the Kernel
    X.Org Foundation

    Defense in Depth: Isolating Mesa From the Kernel

    Ray Tracing: Delivering Immersive Gaming Experiences on Arm GPUs
    Arm Software Developers

    Ray Tracing: Delivering Immersive Gaming Experiences on Arm GPUs

    SmartGI Evolution - Adaptive NanoMesh on Mobile
    Arm Software Developers

    SmartGI Evolution - Adaptive NanoMesh on Mobile

    Realistic Mobile Graphics with Optimized Ray Tracing
    Arm Software Developers

    Realistic Mobile Graphics with Optimized Ray Tracing

    Linux and Gaming: The Road to Performance - Kernel Recipes 2023
    Kernel Recipes

    Linux and Gaming: The Road to Performance - Kernel Recipes 2023

    gVulkan - Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing
    USENIX

    gVulkan - Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing

    News from the Embedded Graphics Space
    Linux Foundation

    News from the Embedded Graphics Space

    Code Reflection in Action - Translating Java to SPIR-V
    Java

    Code Reflection in Action - Translating Java to SPIR-V

    Ray Tracing for Adreno GPUs on Turnip - Building Bounded Volume Hierarchy Trees
    X.Org Foundation

    Ray Tracing for Adreno GPUs on Turnip - Building Bounded Volume Hierarchy Trees

    Graphics and Display Technologies Lightning Talks 2024
    X.Org Foundation

    Graphics and Display Technologies Lightning Talks 2024

    Vulkan 1.3 Support for Apple M1 with Advanced Graphics Features
    X.Org Foundation

    Vulkan 1.3 Support for Apple M1 with Advanced Graphics Features