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    Conference Talks

    49,909 courses
    Content Fueled Gameplay Programming in Frostpunk
    GDC

    Content Fueled Gameplay Programming in Frostpunk

    Marvel's Spider-Man AI Postmortem
    GDC

    Marvel's Spider-Man AI Postmortem

    Rewarding Exploration with Collectibles and Gatherables
    GDC

    Rewarding Exploration with Collectibles and Gatherables

    God of War - Breathing New Life into a Hardened Spartan
    GDC

    God of War - Breathing New Life into a Hardened Spartan

    It Just Works - Ray-Traced Reflections in Battlefield V
    GDC

    It Just Works - Ray-Traced Reflections in Battlefield V

    Technical Tools for Authoring Branching Dialogue
    GDC

    Technical Tools for Authoring Branching Dialogue

    Loot Boxes - Legal Pitfalls and Loopholes
    GDC

    Loot Boxes - Legal Pitfalls and Loopholes

    The Art of FAITH - Horror at 192x160 Pixels
    GDC

    The Art of FAITH - Horror at 192x160 Pixels

    Building New York in Marvel's Spider-Man - It's Still Just Level Design
    GDC

    Building New York in Marvel's Spider-Man - It's Still Just Level Design

    Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey
    GDC

    Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey

    AMA - Sucker Punch Productions Co-founder Brian Fleming Talks Ghost of Tsushima
    GDC

    AMA - Sucker Punch Productions Co-founder Brian Fleming Talks Ghost of Tsushima

    World Design for Different Player Types
    GDC

    World Design for Different Player Types

    Interactive Story Without Challenge Mechanics - The Design of Firewatch
    GDC

    Interactive Story Without Challenge Mechanics - The Design of Firewatch

    Hitman Levels as Social Spaces - The Social Anthropology of Level Design
    GDC

    Hitman Levels as Social Spaces - The Social Anthropology of Level Design

    Shading the World of Anthem
    GDC

    Shading the World of Anthem

    An Introduction to Situational Game Design
    GDC

    An Introduction to Situational Game Design

    Evolving Emotional Storytelling in Thatgamecompany's Sky
    GDC

    Evolving Emotional Storytelling in Thatgamecompany's Sky

    How Killer Queen Built an Esports Scene on an Indie Budget
    GDC

    How Killer Queen Built an Esports Scene on an Indie Budget

    Animating the Main Villain in Marvel's Spider-Man - What, I'm Rigging HOW Many Legs?
    GDC

    Animating the Main Villain in Marvel's Spider-Man - What, I'm Rigging HOW Many Legs?

    The Elementary Particles
    GDC

    The Elementary Particles

    Middle-Earth - Shadow of War - Creating Multi-Character Combat Animations
    GDC

    Middle-Earth - Shadow of War - Creating Multi-Character Combat Animations