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    Content Fueled Gameplay Programming in Frostpunk

    GDC0.0
    44 minutes
    English
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    Content Fueled Gameplay Programming in Frostpunk

    YouTube·GDC (Game Developers Conference)

    Explore the data-driven gameplay architecture behind Frostpunk in this 44-minute GDC 2019 conference talk. Delve into 11 bit studios' in-house technology as Aleksander Kauch discusses how their approach influenced the game's gameplay code. Gain insights into the development process of this critically acclaimed city-building survival game, focusing on the technical aspects that power its immersive gameplay mechanics. Learn about the challenges and solutions in creating a content-fueled system that allows for complex interactions and decision-making within the game's harsh post-apocalyptic world.

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